BEFORE READING: PLEASE DO NOT POST ANY DISCOURAGING MESSAGES SUCH AS "You shouldn't start with C++. It's insane." Duh? Why do you think I am doing it? Everything I've done up until now was insane. But I learned from example codes. If you show me how to make a Login code i'll make a login code with username and password and have it show the world(or the server) that they logged in. I've done this. Yes, it may be harder in C++ but I don't want discouragement because I am determined. I have been trying with Unity3D but it is so powerful I can't understand it. As well as there aren't any code examples. What I wanted help with is at the bottom of the post.
S.N.: If someone is willing to take their time and show me some code examples when I ask for the assistance I am willing to offer money or something. I mean show me how to make GUI's for the game and how to make players jump, move(The only way I know of making a player move is from DM coding with "get_step(src.dir)" where src.dir = the direction of the player and get_step sends the player forward one tile or coordinate in that direction. I don't know if this is the same for C++.), etc. If you show me those then I will be grateful. As I said, the following is all I need to begin my journey in to the C++ world and I will be getting better by the day as I usually do with all codings I learn( learned PHP in 2 hours and progressed by myself by fiddling with it ): Login screen /w Username and Password; how to make the game read credentials such as passwords from a MySQL Database; How to make characters move, jump, and turn; how to allow players to speak, how to set a ignore button or setting and to limit how fast a player can speak; how to spawn monsters; how to teleport players to different locations and also to different players; how to allow players to attack and how to set HP variables. That is all I need. Yeah. . . It's kind of just. . . Like making the game with me. But it's not necessary for me to learn them all from help. Show me how to do about 3/7th of them and I can learn the rest on my own easily. The most that would help is Login, Speaking, Moving, and Attacking. After that I'd be good on my own!
I am a beginner coder. I know of not a single coding language. But I know of a language that is related to C++ and some others. A variation of some sort. It is weak and for only 2D games and not that popular but it seems to be a start since I was doing it from the start of when I turned 8 years-old. The language is called Dream Maker (or DM) which was created by BYOND. I can easily create any game on there in under an hour and make it complete playable. My only problem is graphics because I have no patience with pixel graphics and it takes me about 20 minutes to draw 1 character with motion on it.
Anyways, my question is the following:
I want a basic game engine to use. Something similar to the interface of Dream Maker
Skin/Interface view (Also includes macros and menu bars):
I'm also familiar with HTML, PHP, understanding CSS, some parts of C++, and other things. So I am not that much of a beginner but I am still clueless to this world of coding within 3D.
So, again, what I need to find is a good game engine that works in C++ and has a easy to understand interface. Nothing too big, nothing to small. I'm going to start off with a 2.5D game. Going in to RPG again. When I get used to 2.5D i'll edit it a bit and make it 3D. Obviously the game will be small during its 2.5D State so when I switch to 3D it would be much of a trouble to redraw everything. I found a program to draw with. WIngs3D. It seems similar to what I have been previously using. But, if there is anything more powerful and doesn't have many menu bars I would love it. It's just the massive words in the interface that makes it hard for me to understand. As you see in the above images every window has its own menus and does everything by itself. Haha! But . . I have to give a warm hearty thank you to all those who comment without discouragement. No matter how dumb this request may be. Thank you.
XirreMember Since 24 May 2012
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