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Community Stats
- Group Members
- Active Posts 9 (0.02 per day)
- Most Active In General Development (4 posts)
- Profile Views 689
- Member Title New Member
- Age 21 years old
- Birthday October 27, 1991
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Gender
Female
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Location
Buffalo N.Y.
Converted
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Real name
Alice Liddell
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Location
Wonderland
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Gender
Not telling
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Current job
unemployed
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Interests
Game Developing, Game art, Game Design.
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Favorite Games
River City Ransom, oldschool NES
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Topics I've Started
Requesting a fellow talkative game designer
18 October 2012 - 05:47 PM
Hey I am wondering if theirs anyone here who would want to talk maybe on IRC or steam or any client it really wont matter to me too much, I can download or sign up for what ever is convenient for who ever wants to share their experience as a aspiring game designer. I'd like to ask a couple things though, can you not care if we make money together one way or another? What I mean by this is I'm sure if you produced a video game I would probably buy it, or if I sent you a game I made I would try to be a good friend and give you a copy free for the time we'd spend talking each others heads off. Did I mention I have a good sense of humor and I can make you laugh probably 99.99999% of the time with programmer humor? I'm really looking for friends who will program at the same time, share concepts and ideas ect. even talk about their life sometimes, I mostly ask because I'm sure if some people here are like me you can get side tracked and sort of like working out is easier with a buddy, I believe programming can be the same way. I really need some motivation or I wont do what I'm supposed to I feel maybe other people starting out are the same way.
C++ && SFML Collision / Scrolling & questions
16 October 2012 - 11:05 AM
Hi I made this
(Input: up, down, left and right move the player, F11 full screens F12 windows ESC exits)
I am trying to keep the square from going outside of the window. Is it really bad that I don't know how to do this if I want to become a professional game developer soon and work being self employed? I've programmed for years in high level languages, I just recently started using mid level languages like C++. I really enjoy this it means a lot to me and due to medical problems I can't hold a job involving leaving my house. I am not sure what practical approach to take to make a basic collision detection system I can build from. I have read on various forums including this one you could make a rectangle the size of the inside window, make it clear and keep the other squares from leaving the inside. I'm not sure though I have tried using views to give the illusion of the rectangle moving, and from there tried making the rectangle move on its own to create a belt scrolling effect. I am mainly trying to figure this out to make my own engine my final question is judging by what you can read in my code am I on the right track to being able to work with other programmers and teams? I think if I can't understand basic collision without asking for help it might seem like very unprofessional, how can I go about learning any information like this using Google or other resources on the net so I can be quiet about not knowing something and get to work. I'm sorry if this is disorganized or a little hard to read I have horrible grammar, I want to be able to be more productive and worth something to a team and not get burned out so easily. It took me almost a month since I started working with sfml to get this far I'm kind of worried.
(Input: up, down, left and right move the player, F11 full screens F12 windows ESC exits)
I am trying to keep the square from going outside of the window. Is it really bad that I don't know how to do this if I want to become a professional game developer soon and work being self employed? I've programmed for years in high level languages, I just recently started using mid level languages like C++. I really enjoy this it means a lot to me and due to medical problems I can't hold a job involving leaving my house. I am not sure what practical approach to take to make a basic collision detection system I can build from. I have read on various forums including this one you could make a rectangle the size of the inside window, make it clear and keep the other squares from leaving the inside. I'm not sure though I have tried using views to give the illusion of the rectangle moving, and from there tried making the rectangle move on its own to create a belt scrolling effect. I am mainly trying to figure this out to make my own engine my final question is judging by what you can read in my code am I on the right track to being able to work with other programmers and teams? I think if I can't understand basic collision without asking for help it might seem like very unprofessional, how can I go about learning any information like this using Google or other resources on the net so I can be quiet about not knowing something and get to work. I'm sorry if this is disorganized or a little hard to read I have horrible grammar, I want to be able to be more productive and worth something to a team and not get burned out so easily. It took me almost a month since I started working with sfml to get this far I'm kind of worried.
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- → Viewing Profile: AliceLiddell



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