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jbadams

Member Since 30 Apr 2012
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Posts I've Made

In Topic: Is a Keyboard Controlled UI Necessary

02 May 2013 - 07:26 AM

View Postfireside, on 02 May 2013 - 04:31 AM, said:

controllers are a lot more fun to use and most people some regular gamers even have them on a pc.
Fixed that for you. I don't have numbers to back it up, but I'd be willing there are more people who don't have game controllers than those that do for PC, and given a growing trend of games being played by people outside of traditional demographics it can be unwise to assume anything. :)

I'd support arrow keys, esc and enter for keyboards. If they're used in game play you might also consider supporting WASD in the menu.

In Topic: Is a Keyboard Controlled UI Necessary

29 April 2013 - 07:51 AM

I'd have to agree with fireside -- the menus should support the same input methods that will be used in game, so if the game can be controlled with a keyboard the menus should offer the same. If the game is controlled purely via mouse (or some other non-keyboard input) then it's probably ok for the menu to do the same.

In Topic: high game price

29 January 2013 - 10:45 AM

In my local area, it costs $18 (or higher for the larger screens, if you need a new pair of 3d glasses, etc.) for a ticket to a movie at the cinema, and most movies last between 2 and 3 hours. Personally, I think this is too much and avoid going to the cinema unless there's something I think will really be worth the "big screen experience" or unless I'm given a ticket as a present, but enough people are willing to pay this price that the cinemas sell out many sessions and do a booming business.

Compared to $18 or more for 2-3 hours of entertainment, $100 (that is, roughly five times the price of cinema entry -- and yes, new video games cost us that much here in Australia in spite of a very similar value to our currency) for a game that will provide 50 hours or more (that is, at least 5 times the amount of entertainment) doesn't seem so unreasonable.

As Reedbeta says, if people are willing to pay these prices they will continue to be charged, and there are a lot of costs to be covered when you consider distributions, royalties, and the astronomical development budgets now spent on these titles.


Personally, I'd much buy a good indie game and the occasional puzzle or arcade-styled game for my mobile devices. If you're not happy with the prices of new AAA titles, then don't pay them and instead seek out one of the many cheaper sources of games; indie games, older titles, games for mobile or tablet, etc.


View PostReedbeta, on 28 January 2013 - 09:22 PM, said:

Issues like this are why a lot of people think that the next console generation may well be the last.
Honestly, "a lot of people" have been saying such things about every console generation for as long as I can remember. I'll believe it when I actually see it.

We have however had an interesting shift, with modern consoles taking on the role of multi-purpose devices -- they're now used as media centres, network storage and various other purposes along with playing games, and are essentially a different type of PC. They've changed a lot, and have very little in common with the consoles of our childhoods; games can be updated and have DLC, they browse the web, they fill the role of DVD or Blu-ray player in many houses.

In Topic: online multiplayer tutorial?

16 January 2013 - 08:10 AM

You're asking about a very broad topic, and the ideal solution is often very different depending on the type of game you're trying to make. It's unlikely that you'll find much in the way of tutorials.

In Topic: timebased sleep, 0 FPS issue.

30 December 2012 - 07:11 AM

View Postfdmfdm, on 29 December 2012 - 08:00 PM, said:

point me at a place where i can learn this better
Try "Fix Your Timestep!"