- Devmaster
- → Viewing Profile: lmbarns
Community Stats
- Group Members
- Active Posts 3 (0.01 per day)
- Most Active In Game Design (1 posts)
- Profile Views 565
- Member Title New Member
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
Converted
-
Gender
Male
Contact Information
0
Neutral
User Tools
Friends
lmbarns hasn't added any friends yet.
Latest Visitors
No latest visitors to show
Posts I've Made
In Topic: some art made with gimp
20 May 2012 - 02:26 AM
Love the skeleton, looks a lot like the one in the game I'm prototyping:
In Topic: Working Pure HTML5 RTS Release Advice Required
20 May 2012 - 02:15 AM
I was messing around with html5 and had a tile engine that could load 150,000 64px square tiles based off an array http://simplehotkey....Tiles/main.html I just repeated the array a lot in notepad to make it huge for testing. Performance varies across browsers and drops as you make the canvas larger.
EA released a html5 game a few years ago called "Lord of Ultima" you might check out their setup as they use MVC for a RTS using html5 and just keep everyone updated with ajax calls, which is probably right up your alley.
You might check out making a custom webkit or application with standalone V8 engine integrated to publish it as an app.
edit:: after playing, your game is awesome
EA released a html5 game a few years ago called "Lord of Ultima" you might check out their setup as they use MVC for a RTS using html5 and just keep everyone updated with ajax calls, which is probably right up your alley.
You might check out making a custom webkit or application with standalone V8 engine integrated to publish it as an app.
edit:: after playing, your game is awesome
- Devmaster
- → Viewing Profile: lmbarns



Find content
Display name history