- Devmaster
- → Viewing Profile: zynithra
Community Stats
- Group Members
- Active Posts 18 (0.04 per day)
- Most Active In Game Design (8 posts)
- Profile Views 826
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
Contact Information
1
Neutral
User Tools
Latest Visitors
Posts I've Made
In Topic: My voice, your game.
26 October 2012 - 11:33 AM
I think "she's" not, but nevertheless, the samples didn't sound too bad to me. =)
In Topic: My voice, your game.
24 October 2012 - 02:42 PM
Sadly, I don't need (right now, that is) any voice acting (yet, anyway).
But for whatever it's worth, I think you have a great voice. I'll be sure to look you up when I have the need.
For those who haven't listened to the samples: they're definitely worth a few minutes of your time.
But for whatever it's worth, I think you have a great voice. I'll be sure to look you up when I have the need.
For those who haven't listened to the samples: they're definitely worth a few minutes of your time.
In Topic: Game Engine question
23 October 2012 - 09:15 AM
I second what xenobrain said. CryEngine hasn't (yet, afaik) released any information about licensing for commercial indie games, but both Unity and UDK (of which I personally prefer UDK) have very nice licensing plans for commercial indie projects, and while I don't have much experience with Unity, I wholeheartedly recommend checking at least UDK out. Only your skills limit you, really, and you can make pretty much any type of game you can imagine using it. Also, CryEngine, UDK and Unity are completely free for development use, so you won't have to worry about licensing until you actually release (and even then, Unity and UDK have their prices listed on their respective websites already). Have a go with those three before you decide to dish out money for something you haven't yet used.
Pretty much any of the modern 3d engines can do what you are looking for, but like xenobrain mentioned, some of them have more of the stuff you are looking for implemented already.
Pretty much any of the modern 3d engines can do what you are looking for, but like xenobrain mentioned, some of them have more of the stuff you are looking for implemented already.
In Topic: Writers block
21 October 2012 - 06:21 PM
Thanks for all the replies!
Now, I have uh.. two or three great ideas (depending on whether I want to split things up or not) sketched out, and I even know how to implement them.
Could someone add hours to the day, remove my need to sleep, or at the very least give me a bunch of money so I don't need to spend time at work? =D
Now, I have uh.. two or three great ideas (depending on whether I want to split things up or not) sketched out, and I even know how to implement them.
Could someone add hours to the day, remove my need to sleep, or at the very least give me a bunch of money so I don't need to spend time at work? =D
In Topic: Writers block
15 October 2012 - 12:06 PM
Hehe.. Yeah, I don't mind getting drunk, but I'm afraid I usually don't come up with very good ideas when I do (although naturally, they seem brilliant at the time..).
- Devmaster
- → Viewing Profile: zynithra



Find content
Display name history