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Gnarlyman

Member Since 13 Jan 2012
Offline Last Active Oct 27 2012 08:57 PM
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Topics I've Started

Programming plug-in GUI's

20 September 2012 - 11:32 PM

Hi there,

This questions regards Unity 3D, and I just posted the same question to the Unity dev. forums as well. However, the responses here tend to be both faster and more helpful by and large, so I wanted to see if there was anyone over here that might have a good idea about my question.

I am starting to work on a plug-in for Unity, which I hope to submit to Unity eventually for consideration for the asset store. I would like to know how to go about programming the GUI elements of the application. Is this usually done separately from Unity, say, in a C++ or C# environment? If so, how so? Basically, I do not know how plug-in developers implement their code, and what platform(s) they use. I need the plug-in to be able to access most of the elements of Unity via scripting as well, and I would also like to know how far the Javascript and C# scripting within Unity goes for these purposes. Do you need the Unity source code for any or all of the above needs as well?

Thanks!
-Sam

Animation and model banks

26 May 2012 - 04:14 AM

I've recently started to be aware of the manifold online resources for animations, models, etc. Such sites as mixamo, Daz3D, proanimationbank.com, etc. This all of course fits into the somewhat growing trend centering around pre-existing models, animations, scripts, etc. for a small fee at such online "banks". Are any of these tools/sites worthwhile? I mean, they look like they could save quite a bit of hassle, but I don't know whether or not such databases and tools are generally scorned or considered legit, quality time-savers amongst the pro faction of development.

Shader libraries/repositories?

24 May 2012 - 10:43 PM

I'm curious if there are libraries/repositories of shaders of all types that other developers have created and shared to the world. And if so, what the best sites are.