Hi there,
This questions regards Unity 3D, and I just posted the same question to the Unity dev. forums as well. However, the responses here tend to be both faster and more helpful by and large, so I wanted to see if there was anyone over here that might have a good idea about my question.
I am starting to work on a plug-in for Unity, which I hope to submit to Unity eventually for consideration for the asset store. I would like to know how to go about programming the GUI elements of the application. Is this usually done separately from Unity, say, in a C++ or C# environment? If so, how so? Basically, I do not know how plug-in developers implement their code, and what platform(s) they use. I need the plug-in to be able to access most of the elements of Unity via scripting as well, and I would also like to know how far the Javascript and C# scripting within Unity goes for these purposes. Do you need the Unity source code for any or all of the above needs as well?
Thanks!
-Sam
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