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Gnarlyman

Member Since 13 Jan 2012
Offline Last Active Oct 27 2012 08:57 PM
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Posts I've Made

In Topic: Programming plug-in GUI's

22 September 2012 - 05:17 PM

Vilem--

That is terrific information; thank you! I am looking it all up right now. I thought of another question that pertains to all of this: would any of the above resources allow node-creation? As in, I would like to be able to create a GUI that utilizes drag-able node creation, with the ability to create connections between the nodes as well.

In Topic: Shader libraries/repositories?

26 May 2012 - 04:25 AM

PS--btw, I'm especially looking for some toon shading. I've been studying Windwaker (Zelda) and am quite curious as to the shader technique they used and the complexity therein.

In Topic: Effects algorithms and shader implementation

26 May 2012 - 04:08 AM

You worked on Infamous 2 Reedbeta? Gnarly.

So, Reedbeta, are such complicated shaders out there for usage for a fellow like me who really doesn't have the mad skillz at this point to code them by hand? Or, are such shaders as the ones you used for such a AAA title kept behind some amount of lock 'n key from indies like myself? I'm trying to develop an asset library right now, focusing on shaders in particular. It'd be great to have some high-end ones.

In Topic: Best (free) 3D software besides Blender

26 May 2012 - 04:04 AM

Yes, from doing some online tutorials (lol), it appears that Blender is indeed pretty epic. A lot of power there. I've actually been doing some vids by that Andrew Price fellow; thus far his vids appear to be great stuff. I'm going to check out that book, however. I do indeed prefer to have a video version to learn such things, but I'll certainly check that out.

And yes...there are definitely a heckuva lotta hotkeys in Blender!

In Topic: Bumpmap, height map generation software?

26 May 2012 - 04:02 AM

What's the difference between "baking the lighting into the texture" and, how to put it, "regular" light mapping? I know from studying the Beast (or whatever it's called) baking system in Unity that light mapping is something that's done during development, not real time, but I don't quite have a firm grasp of what light mapping really is. Bump maps and alpha maps are quite obvious, but light mapping is still something I'm getting a definitive grip on.