Jump to content


David Gallagher

Member Since 26 Aug 2011
Offline Last Active Today, 07:40 AM
-----

Posts I've Made

In Topic: Horror Game Ideas

15 February 2013 - 10:04 AM

Quote

As a favor to me and the world, don't do post apocalyptic zombies.

well as part of the world only make one if it's good (all the ones I've seen and in current production look like garbage, and not talking about graphics entirely but just no atmosphere, i may aswell be playing duck hunt). I love zombie games but to be honest RE nemisis was the last one i enjoyed. And I hate any zombie game where zombies can shoot. seriously. But if anyone makes a good one I'm in...still waiting though. Don't get me wrong I love action in a game but I also like the anticipation of what could be around the corner, sometime silence and isolation can be effective in immersion, at least I think so.


I personally havn't been scared in a game for a very long time, the most recent though was suprisingly gears of war, when the berserker is hunting you down inside on the first encounter with it. theres just something really creepy about that scene to me (especially with head phones on, the sounds are really important) just that feeling of nothing being able to stop this thing charging me until i can get that hammer of dawn working outside.

as others mentioned doom3, I was really excited, at the time, about doom3 but I enjoyed the demo more than the game. probably because the story just basically stopped at the same place as in the demo(or i stopped playing it before the story picked up again as I didn't finnish it). But that might just be what I personally look for, a good story, with action and something interesting or the feeling of progression to keep me playing not 12 hours of doing the same thing as you can just throw any immersion or connection to the character out the window IMHO.

So as for anything I can throw at this, have good interesting characters (riviting dialogue - bring me into the story, and actually have a story) put the player in situations that are really uncomfortable but where they can see daylight(metaphorically or an actual way out but knowing they are stuck for the present in a horrible situation, like that gears scene, but spaced out so the effect isn't lost). I suppose it doesn't add much to what everyone else has said but that's just my off the cuff thoughts.

In Topic: medieval combat in a game

27 December 2012 - 07:57 AM

That's actually a really good idea i think! I've wondered in the past how to make fps malee combat not so jarring and an auto lock just sounds so logical and freeing up the mouse for nicer interaction.

In Topic: can't export to md5 (3dsmax 2012)

04 December 2012 - 10:02 PM

I wrote a .x file to md5 converter as I didn't have an exporter that worked how i needed it for lightwave. If you can export to .x file you can use this converter to export to md5. for animation you'll have to watch the tutorial video as it requires an extra step to that of a static mesh. If you want to use it below is the link...

XFile to Md5 Converter

In Topic: joystick question

16 November 2012 - 08:50 AM

just watched this and looks like the PS3 controller does, which is pretty cool, even seems to be able to run as xbox360 controller so i'd say direct input and xinput can manage the controller with the downloaded drivers.

In Topic: Soft Shadow Halo Artifact

01 October 2012 - 01:52 AM

ah depth again, will look into this Reedbeta thanks!