Stainless, on 26 December 2012 - 12:08 PM, said:
Otherwise it's a simple matter of checking which sprites intersect with the view rectangle.
Yes, i have thought about it. but what if the map is huge and we have like 10.000 sprites, starting from small dirt, stones, grass textures
up to trees, buildings, NPCs ? Then looping through array that huge is not a good idea. That is what i have right now. And In the future,
our maps might have a lot more then 10.000 sprites, as the Artist has a full freedom to load the editor and place any objects anywhere.
It is a top down 2d map and i am looking for a way to detect visible sprites for that and not having to go through a loop of all sprites. Any ideas?



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