Jump to content


Reedbeta

Member Since 20 Oct 2004
Offline Last Active Today, 07:12 AM
-----

Posts I've Made

In Topic: Effects algorithms and shader implementation

Yesterday, 07:44 PM

View PostAlienizer, on 24 May 2012 - 07:33 PM, said:

One day, spambots will have full vocabulary AI in them, and you won't be able to tell if it's spam or not.

http://xkcd.com/810/ ;)

In Topic: Effects algorithms and shader implementation

Yesterday, 07:19 PM

Yeah, you're probably right. I deleted it. I don't get it though. There were no links in his post, signature, or user info. Maybe the idea is to come back and add those later. It's weird.

In Topic: realtime fire and ice

Yesterday, 06:04 PM

That's HDR. The HDR color will have an arbitrary range, but after tonemapping it will be back in the 0-1 range.

In Topic: realtime fire and ice

Yesterday, 04:47 PM

View PostAlienizer, on 24 May 2012 - 02:12 PM, said:

ok, so the equation wants LinearColor, not the color from the render. So how does this work then??

Read the rest of that presentation.

In Topic: Effects algorithms and shader implementation

Yesterday, 04:46 PM

Uhm, steave, want to add some context for that paper abstract you posted? What does that have to do with the rest of this thread?