http://forums.steamp...24&postcount=16
I also believe Microsoft is beginning a play for an iOS-style walled garden. However, and unfortunately, I also believe most people won't really notice.
And, for those who don't agree, here's the really boiled down version of why I think Alex is right: there are now two Windows APIs. Over time, as they reach a new status quo, Microsoft will notice one will is less profitable than the other. That one will be deprecated, then dropped. Anyone want to guess which (Win32 or WinRT)?
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CroTeam Member Down on Win8
06 November 2012 - 06:31 PM
No Skyrim On Win8 Store?
16 October 2012 - 05:21 PM
http://www.gamasutra...feature/179420/
I'm actually concerned about this, but then again we have games in the Apple Store that would not fit this black look of the future of Win8 and Apple is about as closed and overbearing as you can safely get without shooting yourself in the foot..
I'm actually concerned about this, but then again we have games in the Apple Store that would not fit this black look of the future of Win8 and Apple is about as closed and overbearing as you can safely get without shooting yourself in the foot..
Consoles Are a Hobby Business?
12 October 2012 - 02:39 PM
It's Tough Being An Indie
15 August 2012 - 08:04 PM
Pixar's Open SubDiv To actually be open soon
13 August 2012 - 01:18 PM
http://www.theregist...es_open_subdiv/
For those of you without enough time and/or money for SIGGRAPH:
"Pixar's Manuel Kraemer told the Siggrpah conference last week that the code is used at Pixar and that a full release is due late in 2012. Kraemer also said the studio has decided to freely licence some of its patents to make it possible to use Open SubDiv without attendant angst about future legal worries."
Open Subdiv relates to subdivision surfaces. One would assume that, coming from Pixar, there's probably some pretty neat stuff in there.
Mind you, the license will apparently be Ms-PL, which is, well, not totally open. (Essentially, Ms-PL forces derived work to adopt Ms-PL, and limits your licensing choices. Not the most egregious of things, but still...)
For those of you without enough time and/or money for SIGGRAPH:
"Pixar's Manuel Kraemer told the Siggrpah conference last week that the code is used at Pixar and that a full release is due late in 2012. Kraemer also said the studio has decided to freely licence some of its patents to make it possible to use Open SubDiv without attendant angst about future legal worries."
Open Subdiv relates to subdivision surfaces. One would assume that, coming from Pixar, there's probably some pretty neat stuff in there.
Mind you, the license will apparently be Ms-PL, which is, well, not totally open. (Essentially, Ms-PL forces derived work to adopt Ms-PL, and limits your licensing choices. Not the most egregious of things, but still...)
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