Legit openGL vs. directX question
Posted 09 July 2008 - 08:54 PM
I know most games ship nowadays with the option to play with openGL or DirectX 3D hardware accel, so I guess they would have to be pretty damn close.
Anyone have any advice for me? I'm thinking about an SDL openGL combo.
Posted 09 July 2008 - 09:21 PM
However, I'd expect performance to be pretty much the same, unless your app is batch limited or something weird like that. As long as it's GPU limited, some slight CPU-side performance change due to different driver architectures isn't going to be noticeable.
Posted 09 July 2008 - 10:09 PM
I'll tell you one thing: I miss Visual Studio. I'm seriously debating dual booting windows. I think it's my only option.
Posted 09 July 2008 - 11:09 PM
I haven't seen a game that gave you the choice since Half-Life 1, ten years ago. Not that I've played every game out there, but that's the sense I have. There's just no reason today to put all the work into developing, debugging, and testing both an OGL and a D3D renderer.
At least with the Intel Macs dual booting Windows is relatively painless. :yes:
Posted 10 July 2008 - 12:12 AM
Yes, for the most part you can pretty much compile PC D3D code for the Xbox (360), but as soon as you're delving into Xbox 360 optimizations (which is the case for every serious game) your code becomes unportable.
Currently working on: the 3D engine for Tomb Raider.
Posted 11 July 2008 - 09:07 PM
Unless of course you are doing cross platform. The moment you want to target X-Box 360, PS3 and PC you are going to need to start getting DX and GL working alongside each other (Even if its not GL you use on the PS3).
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