Died out game genre?
#1
Posted 30 June 2008 - 06:31 AM
Does anyone know if they ever made a successor to Terminal Velocity - Fury³ - Hellbender? :w00t:
It even looks like joystick controlled games in general are becoming pretty scarce. Do you think this is because of a lack of gamer interest or are they simply no longer made by the game companies? A modernized remake of these games could be an instant hit I think...
Cheers,
Nick
#2
Posted 30 June 2008 - 10:43 AM
The only joystick games I see nowadays (aside from the obvious flight sims) are space games. X3: Reunion being the most recent. Since the era of gamepads, I don't think joysticks are all that popular anymore. I dunno if I'd play a remake of any of these games either. While good back then, in today's standard it would be a little boring.
#3
Posted 30 June 2008 - 01:21 PM
#4
Posted 01 July 2008 - 12:19 PM
TheNut said:
#5
Posted 01 July 2008 - 02:39 PM
The theme behind these games would need such an overhaul to meet those standards that the new product wouldn't even be a remake anymore. Rather a total conversion. Besides, why enter a subterranean pit when we have games with epic scale space and ground battles. Descent Freespace was good at that, as well as Nexus: The Jupiter Incident (amazing game btw). Kind of hard to cram an epic battle in a 100 ft hole ;)
#6
Posted 01 July 2008 - 07:14 PM
TheNut said:
#7
Posted 01 July 2008 - 07:31 PM
TheNut said:
Whoa, I totally disagree.. Games of the past was usually much better than games of today. While graphics technology have steadily advanced, I think gameplay have actually regressed...
- www.mattiasgustavsson.com - My blog and current projects
- www.rivtind.com - My Fantasy world and isometric RPG engine
- www.pixieuniversity.com - My Software 2D Game Engine
#8
Posted 01 July 2008 - 09:39 PM
Mattias, take a look at Mass Effect. A new edition to the PC industry, and a most excellent title. Assassins Creed looked cool (haven't played it much) and I'm still playing X3. The games of today are flashier, but there are some that incorporate many cool ideas and stories. That's a win-win situation. The console industry also has dozens of games of equal caliber, far better than PC. PC is a lot slower in that regard.
While I dig classics (still play Tyrian, Raptor, and Space Quest for kicks), I can't see a revision making a whole lot of money. I just don't think gamers of today will dig it. If they overhaul the game to make it more like Wing Commander, then maybe it has a chance, but now we're talking about a new game.
#9
Posted 02 July 2008 - 03:21 AM
TheNut said:
you forgot one graphics element that really does deeply effect gameplay, 3D. 3D actually allows for interactive worlds from a persons eyes, something not possible with 2D and that is not nearly as fun.
Also, I think we should note that graphics do not effect gameplay. They do however effect story and immersion. There's a reason the games of the past had loose storylines (with the exception of hardcore D&D types), it was because the bockiness made it almost impossible to directly relate it to real life. I mean, yes there were games with serious (and emotionally deep) stories but it takes a special kind of person to actually look at a sloppy wad of pixels as a real person and start to care about them.
Hell, take a look at the Half Life series. The first game was almost comical in a way. While this still holds somewhat true for the new versions, they also have very deep and emotionally engrossing plots and characters (especially episode 2).
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
bunny also wants to fight spam: Click Here Bots!
#10
Posted 02 July 2008 - 01:49 PM
TheNut said:
- Landscapes
- Canyons
- Caves
- Cities
- Industrial
- Underground
- Floating cities
- Seas and islands
- etc.
Most of these are already present in TV, but due to technical limitations they're not as immersive as today's games.
Quote
#11
Posted 03 July 2008 - 06:39 PM
Over all it is hard to balance story and game play, which is why I also like indy games they usually do a pretty good job of integrating impressive game play to a nice story.
#12
Posted 04 July 2008 - 01:21 AM
Quote
Those huge games don't work for everyone. Me for instance. I don't really know what people see in them or why they want a game like that. I prefer having a goal with challenges. Many games, including sports games and puzzle games, don't do anything like that and still are popular. Not only that, but an indy trying to do a game like that has doomed himself to failure. I just bought a game called Red Baron Arcade which is a remake and it's great fun.
#13
Posted 05 July 2008 - 09:26 AM
onyxthedog said:
I like to think that the atmosphere in an arcade game hall is partly created by the high score stamps that allow competition with players of other times (a bit like Internet message forums), the machine-like interfaces and how it works like a public meeting point.
Online games in comparison, is like comparing a chat channel to a message forum. And online games are often played from living rooms.
So arcade games are very special.
Mattias Gustavsson said:
Many new games improve features introduced in previous games, and adds their own ones. It's fun if spending time on following manuals and tutorials, but often gets too much.
The simplicity of games of the past, is something I like.
#14
Posted 05 July 2008 - 04:45 PM
Mattias Gustavsson said:
I agree and disagree at the same time. Imo, the gameplay today of each stand-alone game is vastly superior (mainly because most allow for creative possibilities and problem solving) to the ones of the past. However, at the same time I think innovation for gameplay has severley declined.
Take Bioshock for instance. It's a game with a completley awesome story and some mindblowing ideas, but I was *severley* disappointed when I learned that the gameplay was copy and pasted from every other shooter in the last 8 years. Sure plasmids are fun, but they don't serve any real purpose but what a gun does.
The big daddies were more of a side quest and I was under the impression that the game mainly focused on them. Instead we ended up hardly killing anything but annoying splicers ragging on about bad tenderloin.
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
bunny also wants to fight spam: Click Here Bots!
#15
Posted 05 July 2008 - 05:47 PM
starstutter said:
No.
But story in games have definitely evolved, or rather, taken over to a certain extent. Personally, I don't like that; I don't think games should be telling a story at all. Backstory, cool, interesting places, sure, characters you can relate to, yes please, but spare me the story part. Frustrated author syndrome anyone?
- www.mattiasgustavsson.com - My blog and current projects
- www.rivtind.com - My Fantasy world and isometric RPG engine
- www.pixieuniversity.com - My Software 2D Game Engine
#16
Posted 05 July 2008 - 06:18 PM
Mattias Gustavsson said:
what a convincing argument lol.
Care to expand?
EDIT: oh, and notice I said "In my opinon" before I made the statement about gameplay, making it clear that that's just what I belived.
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
bunny also wants to fight spam: Click Here Bots!
#17
Posted 05 July 2008 - 06:32 PM
To me, in my opinion, the way I see it, it's blindingly obvious that gameplay have been pushed far away in recent years, as game developers have been indulging in story telling, advanced technology and detailed 3d models instead of making games.
And people buying the stuff share the blame too...
- www.mattiasgustavsson.com - My blog and current projects
- www.rivtind.com - My Fantasy world and isometric RPG engine
- www.pixieuniversity.com - My Software 2D Game Engine
#18
Posted 05 July 2008 - 11:25 PM
Quote
The reason games feel like they've stopped evolving is because there is only so many types of game play you can do on a computer and we've done most of them. Now it's all this guitar hero stuff, but how much of that can we take? We can only make so many settings. So, the only thing left that can really change is a story. Story also makes us emotionally involved in the characters. If you've played the god games, you know you don't give a fig about the characters. They could just as well be goldfish or amoebas. Bioshock took the old game play and combined it with a story and it felt like something completely different because we were playing for a reason and our curiosity was at work trying to figure out what was going on. That's really the area of games that has to be explored or they will continue to feel like yesterdays news.
#19
Posted 06 July 2008 - 12:39 AM
Mattias Gustavsson said:
Quote
Stories on the other hand are something I think need to be explored more. As fireside said, the gameplay possiblities are very limited with current technology and the very best thing we can do is try to seamlessly blend the elements of the game world (including story) together and suck the player into the experience as best you can. I personally have stopped watching movies in the past few years because the stories in games have become far more sophisticated and immersive. Maybe it's hollywood declining or maybe my standards have just risen but frankly I think most movies today have udderly retarded stories.
Can you explain why stories in games are so bad? And really, you keep damning all the elements like stories, graphics, complex gameplay, free-roaming environments ect. In your opinion, what are good elements of games?
Quote
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
bunny also wants to fight spam: Click Here Bots!
#20
Posted 06 July 2008 - 03:33 AM
Seriously, what , other than graphics, makes Halo and Bioshock different? STORY! I am not going to lie, some of the story lines can be deeply compelling, such as when you find out that Captain Keys dies in the original Halo. You get attached, I mean the guy gives you your first gun, and then boom they take him away from you for ever. ( I exaggerated how much I actually care). Don't tell me that their is a lack of story, but rather a lack of genre is what this sounds to be. Maybe not even genre FPS maybe the way to go, but a lack of originality from within that genre in the matter of game play. Game play wise there is not a whole lot difference between Halo III and Gears of War. They have the same feel, with no major improvements in terms of game play. I could go on and on but I won't, I mean we could probably have an entire forum on Game Industry rants and it would get more daily posts than actual programming.
P.S. I have been meaning to tell you Mattias that the view from your window is breath-taking.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users












