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Freelance C++ programmer


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#1 KPBeast

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Posted 31 May 2008 - 04:00 AM

Hi, my name is Denzel Morris, I have been programming for quite a bit of time, with quite a bit of languages. It all started with TI-BASIC on my TI-83+ calculators, which later went to z80 assembly programming. After becoming quite frustrated with the limitations of the speed of the z80 processor, I began to venture into 68k assembly programming with the TI-89T. That ran into mixing 68k assembly with C by using TIGCC. I started to gain a real interest in C, and began programming my PC with it, which lasted for 2 years. I began to become interested in graphics, instead of systems programming, and moved into C++ to start taking advantage of classes, etc. I have now been using C++ for 5 years.

I want to either join an already established team, or form a close partnership with a 2D artist. I would most like to work closely with a 2D artist on some ideas that I have for a 2D racing game, and platforming game.

Language Experience:
- C++ for 5 years
- C for 2 years
- 68k/z80 assembly for 1 year
- Python for 6 months

Product Experience:
- Irrlicht 3D rendering engine
- IrrKlang 3D sound
- OpenGL
- OpenAL
- Newton Physics engine
- Ageia PhysX

Contact Information:
Halifax3@gmail.com

Why you should choose me: I am a great worker; I have a multitude of experience with writing, and using, 2D and 3D engine system; I am a self-motivated programmer, and I love making games, and math!

Previous Projects: My most renowned work would be PhoenixGL, a mature 2D rendering engine framework built upon OpenGL. It contains a great OOP API that is highly-extensible, scene management, convex polygonal collision system, event handling, animation, a particle system, and garbage collection.

A link to PhoenixGL: http://www.googlecode.com/p/phoenixgl

And here are some pictures of development prototypes, etc:
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Please send any respones to me through my email, Halifax3@gmail.com, or PM me on this forum.





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