I want to either join an already established team, or form a close partnership with a 2D artist. I would most like to work closely with a 2D artist on some ideas that I have for a 2D racing game, and platforming game.
Language Experience:
- C++ for 5 years
- C for 2 years
- 68k/z80 assembly for 1 year
- Python for 6 months
Product Experience:
- Irrlicht 3D rendering engine
- IrrKlang 3D sound
- OpenGL
- OpenAL
- Newton Physics engine
- Ageia PhysX
Contact Information:
Halifax3@gmail.com
Why you should choose me: I am a great worker; I have a multitude of experience with writing, and using, 2D and 3D engine system; I am a self-motivated programmer, and I love making games, and math!
Previous Projects: My most renowned work would be PhoenixGL, a mature 2D rendering engine framework built upon OpenGL. It contains a great OOP API that is highly-extensible, scene management, convex polygonal collision system, event handling, animation, a particle system, and garbage collection.
A link to PhoenixGL: http://www.googlecode.com/p/phoenixgl
And here are some pictures of development prototypes, etc:





Please send any respones to me through my email, Halifax3@gmail.com, or PM me on this forum.












