Wernaeh said:
I.e. you want to generate both UV coordinates and a output texture so that later on an artist may paint that texture and you have a texture map to apply ?
It's correct, but without any artists.
Will try to explain better. I'm working on my thesis.
I load a model, for example the teapot, and I must take some picture of this model with different parameters, for example different light, different color, or different material.
In the second step I must texture my model with this pictures, so I get some problems, one of these, is the visible seams.
In the third step I work on this pictures (image filtering, blending, ...).
The goal is texture the model with this pictures, after the pictures treatment to avoid the problems.
The texture representation that I must implement, is that I have described. And the pictures are my texture.
So there aren't any artists, or modelling packages, I must implement all that.
It's more clear?
Thanks!