Hello,
I'm working on music/SFX for indie project. Our team is near to beta phase now and we would to implement separate volume sliders for music and sfx in options menu. I know this is common thing for most games. Our programmers are coding in C++ using DirectX libraries. Does anyone can point to us what is most neat and clean way to do this?
Thanks
Implementing volume sliders for Music SFX in game
Started by nino_rajacic, Apr 14 2008 08:44 PM
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