Does anyone know where I can find some good tutorials for water (specifics or broad concepts)? Basicly, I've found only 2 types so far:
1. plainiar water
2. super-uber-volumetric-3D-run-at-half-a-frame-per-second water
the first one I've mastered down to a bloody stump and the second... well, I'd kind of like my game be playable.
What I'm really looking for is how to deal with water that's out of controled situations, ie, rushing on the floor, coming out of pipes, using particle effects for creating dynamic water (think bioshock). I'm trying to creativley come up with new methods for dealing with water and treating it like a real particle or special effect rather than a decal.
If you can pick anything up from the name, I was thinking to myself: well, I already have "soft" particles, why not liquid particles?
Anyway, any and all links to this kind of thing are appeciated. Thanks in advance.
Looking for water tips
Started by starstutter, Apr 04 2008 05:08 AM
4 replies to this topic
#1
Posted 04 April 2008 - 05:08 AM
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#2
Posted 04 April 2008 - 05:23 AM
If you want to learn more about how Bioshock's water effects work, take a look at this. It's quite interesting.
reedbeta.com - developer blog, OpenGL demos, and other projects
#3
Posted 04 April 2008 - 08:06 PM
0__0
*takes and shoves in pocket while no one's looking*
wow thanks man, that's almost exactly what I was looking for. That whole thing about using shadow mapping for the waterfalls was ingeniously simple.
*takes and shoves in pocket while no one's looking*
wow thanks man, that's almost exactly what I was looking for. That whole thing about using shadow mapping for the waterfalls was ingeniously simple.
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#4
Posted 11 April 2008 - 11:59 AM
Thanks for the link Reedbeta. Where did you get this from?
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#5
Posted 11 April 2008 - 08:19 PM
It's linked from the front page of 2K Boston's website. I came across it while I was applying for a job there (didn't get in, though
).
reedbeta.com - developer blog, OpenGL demos, and other projects
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