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if you do that you're no longer allowed to remove parallel edges
with this optimization, we dont need to remove parallel edges/
if you compute edges clockwise & all normals left handed / then automatically one of parallel edges will be removed ( although they are parallel , but their left hand normal vectors have 180 degree difference )
so we no longer need any other optimization to remove parallel edges ...
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Another thing, "center" is a pretty arbitrary point. Your statement is true for any point on A and any point on B .
yes , thats true ...
im now working on time in collision to handle objects with fast velocity that can pass an intersection in one frame/ handling linear velocity should be easy, but for angular velocity , i dont have any idea .. ??!