SwiftShader 2.0
#1
Posted 02 April 2008 - 03:47 PM
I'm proud to present you SwiftShader 2.0.
Please download the demo and give it a try with every DirectX 9 game you've got. :w00t: Feel free to share your thoughts!
Nicolas
#2
Posted 02 April 2008 - 04:17 PM
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Currently working on: the 3D engine for Tomb Raider.
#3
Posted 02 April 2008 - 06:22 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#4
Posted 02 April 2008 - 07:00 PM
.oisyn said:
It runs Tomb Raider Anniversary by the way. ;)
#5
Posted 02 April 2008 - 07:05 PM
davepermen said:
Personally I'm looking forward to the Intel Nehalem and Sandy Bridge architectures (and maybe AMD's Bulldozer will be a leap forward too)... :happy:
#6
Posted 02 April 2008 - 08:10 PM
i don't like gpu's. they and their drivers are simply something you can never exactly count on. a dll like yours works, and will always (and if not, just use the original dll you got with the game, and it's all fine)
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#7
Posted 03 April 2008 - 12:33 AM
#8
Posted 03 April 2008 - 11:05 AM
Nick said:
Quote
TRA was prev-gen btw, I don't think it even uses SM2...? Try Tomb Raider: Legend in next-gen mode
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Currently working on: the 3D engine for Tomb Raider.
#9
Posted 03 April 2008 - 01:05 PM
.oisyn said:
It's been two and half years since the first release though, which only supported Shader Model 1.x and had many missing DirectX 8 features. So for SwiftShader 2.0 we aimed at Shader Model 2.0 and supporting practically everything, at full quality. We could have aimed at Shader Model 3.0 but then it was either released later or missing other features.
Furthermore, we're still mainly targetting the casual gaming market, for which Shader Model 2.0 is in most cases already more than they ask for. But we'd like to raise that bar. :happy:
#10
Posted 07 April 2008 - 03:48 PM
ftp://ftp.funet.fi/p...hader-softwire/
Now that we have source codes, the software could be
extended to later shader models, and to DirectX 10.
Continuing the development of the open source version
would be nice.
ShaderX 3 book has an article on sw-shader/Softwire,
for technical doc.
Juhana
#11
Posted 07 April 2008 - 08:13 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#12
Posted 07 April 2008 - 09:15 PM
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Currently working on: the 3D engine for Tomb Raider.
#13
Posted 07 April 2008 - 10:05 PM
juhana said:
Now that we have source codes, the software could be extended to later shader models, and to DirectX 10. Continuing the development of the open source version would be nice.
It's also hard to find people capable of the right programming skills and having an unending passion about software rendering, who are also willing to dedicate all their free time on it for the next few years without really getting anything back. You might also want to know that during the three years that swShader was open-source nobody contributed any code.
I'd love to know your motivation though. What would you use it for and why open-source?
By the way, assuming you're an existing member, you don't have to register as a new member today just to tell everyone about swShader. ;) I personally don't mind at all talking about it and spreading the LGPL source code.
#14
Posted 07 April 2008 - 10:12 PM
davepermen said:
Quote
#15
Posted 07 April 2008 - 10:15 PM
.oisyn said:
#16
Posted 07 April 2008 - 10:23 PM
or something like that :)
sure, nick, using swiftshader, it would allow aero for your girlfriends notebook. but the additional workload on the cpu would hurt her notebook experience quite a bit, i'd guess (fan more often on, battery lasts less). that's what i ment with "not very useful". it would be nice anyways, as it would allow to run vista on anything pre dx9.
i'm glad i have a system which soon gets dx10 drivers :) having a low end system with an intel integrated now gives me the chance to use dx10 soon on it, just with a driver update. it took some time (and i didn't knew/cared that my notebook can do dx10 at all), but i won't say no :)
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#17
Posted 07 April 2008 - 11:23 PM
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Currently working on: the 3D engine for Tomb Raider.
#18
Posted 07 April 2008 - 11:39 PM
and anyone wanting to argument about dx10 on xp should first read up on what dx10 really is about and why this doesn't work on xp (start: wikipedia:))
(i just want to note that it's very late here, i'm tired and lying in bed since 3 days now because of a damn flue. so take all of this with a lot of salt...)
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#19
Posted 08 April 2008 - 08:44 AM
davepermen said:
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Currently working on: the 3D engine for Tomb Raider.
#20
Posted 08 April 2008 - 10:38 AM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
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