fxc.exe tells you how many registers it used to compile the code.
However, I want to be able to tell how many registers it used automatically. Or from within my C++ code.
Is it possible to do this with ID3DXEffect? I didn't see anything there that tells you how many registers were used.
Thank you.
Constant registers amount in HLSL
Started by yakul, Mar 22 2008 07:36 AM
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