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Space-based, text-driven MMO


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#1 m0o0oeh

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Posted 21 March 2008 - 07:22 PM

Hi guys,

I'm looking to make a "Planetarion-esque" game. This is a long-term project and as such I shall be a lone dev in this. What I am looking for is any tutorials that you think will help, and if anybody can recommend a text-based MMO that is looking for staff to run it - I do have a 40 hr a week job, so my access will be sporadic at best

Any help will be gratefully recieved.

Joe

#2 onyxthedog

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Posted 23 March 2008 - 01:47 AM

m0o0oeh said:

Hi guys,

I'm looking to make a "Planetarion-esque" game. This is a long-term project and as such I shall be a lone dev in this. What I am looking for is any tutorials that you think will help, and if anybody can recommend a text-based MMO that is looking for staff to run it - I do have a 40 hr a week job, so my access will be sporadic at best

Any help will be gratefully recieved.

Joe

First off, it is called a MUD. There are plenty of tutorials in the tutorial section of Game Dev under networking. I do recomend their articles and resources, but this site is much better otherwise. Only go there if you want a specific something not found here, this site is much better otherwise. (This site also has alot better engines database, I know it says 3D but it is not only 3D.)

#3 m0o0oeh

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Posted 23 March 2008 - 05:55 PM

I neglected to mention that it would be an online game - like Planetarion - so I imagine it would include coding in PHP/HTML/Javascript.

Correct me if I'm wrong - but isn't a MUD is a downloadable application?

Cheers for your input so far,

Joe

#4 Reedbeta

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Posted 23 March 2008 - 06:45 PM

m0o0oeh said:

isn't a MUD is a downloadable application?

No. They run on a server and you access them via the Internet. The original MUDs were accessed via telnet but the Web is the more popular platform today.
reedbeta.com - developer blog, OpenGL demos, and other projects

#5 m0o0oeh

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Posted 23 March 2008 - 07:36 PM

My apologies in that case.

Would zMUD be an appropriate client for a text-driven game?

Joe

#6 onyxthedog

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Posted 24 March 2008 - 01:22 AM

You can take the basic from those articles, especially the steps in learning what you need to know, and use it in the language of your choice. It would be perfectly possible to create it in PHP, CGI (Python, C, or C++), HTML, Java, Javascript (more likely than HTML.). Just take your time.

#7 Nodlehs

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Posted 24 March 2008 - 03:51 PM

m0o0oeh said:

My apologies in that case.

Would zMUD be an appropriate client for a text-driven game?

Joe

zMUD is a glorified telnet client. It has all sorts of features that make playing a MUD easier and more enjoyable (custom scripting, mapping utilities, etc). However, the only thing you NEED to play a MUD, is telnet. If you want to do something outside the realm of pushing text (color is doable via ANSI escape sequences) you would need to write a custom client you could distribute.

#8 m0o0oeh

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Posted 24 March 2008 - 04:10 PM

Text is all I need to do - maybe a bit of AI for the battles, and databases for the user accounts, remembering what ships people have got, and how many, how many mines they've got etc etc.

Joe





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