I was wondering if there exists a resource on the internet that can help me decide what values to set my OpenGL materials??
For example, if I wanted a varnished wooden table what values should I use for the specular colour, ambitient colour, diffuse colour, shininess and emmission??
This would be useful because I spend lots of time tweaking material settings to get the right look and feel for my objects. If there was such a resource this would be sooooo helpful as a starting point.
Setting up OpenGL Materials
Started by Yau, Feb 28 2003 01:14 AM
2 replies to this topic
#1
Posted 28 February 2003 - 01:14 AM
#2
Posted 14 March 2003 - 06:37 PM
well, normally setting up material values is part of the artists job, and he reads/exports them directly from his prefered 3d application, say 3dsmax or so..
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#3
Posted 15 March 2003 - 07:37 AM
Or blender.
Even that is fine. Otherwise you will have a nightmare trying to assort those UV mapping and XY corodinates. Besides that other things like the color of the pixels also give you a bad time.
You could try using
GMAX if u are comfortable with 3DS Max only.
Besides that you might also try Cg if you go a little further for pixel/vertex shading.
Even that is fine. Otherwise you will have a nightmare trying to assort those UV mapping and XY corodinates. Besides that other things like the color of the pixels also give you a bad time.
You could try using
GMAX if u are comfortable with 3DS Max only.
Besides that you might also try Cg if you go a little further for pixel/vertex shading.
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