Hi there. I am currently pursuing in making my own MMORPG. I am currenly taking a class about Java. My question is dose anyone know of a good program where I could make my 3D characters and my Maps? What do you think about Maya and 3D Studio Max?
thanks
Good program to create Character/Map?
Started by N3xtgen, Mar 18 2008 09:48 PM
3 replies to this topic
#1
Posted 18 March 2008 - 09:48 PM
#2
Posted 19 March 2008 - 12:51 AM
milkshape for 3d/charakter.
for map, 3d world studio/gtkradiant/irredit or similar.
for map, 3d world studio/gtkradiant/irredit or similar.
#3
Posted 19 March 2008 - 07:01 PM
To make an MMORPG you need 1000's of models, a team, a good game development background, a network background, and atleast a couple years of programming/modelling experience. Just thought I would let you know.
But Maya, 3D Milk dud, etc.. will work.
But Maya, 3D Milk dud, etc.. will work.
#4
Posted 20 March 2008 - 06:22 PM
This thread isn't design-related anyway, but...
Max or Maya are proven, expensive, professional-level applications for doing this work, so of course they'd be fine. Max tends to be for character modelling, Maya for animation work and level building (in general). You would of course have to buy a copy and get licenses for all your artists if you actually wanted to release anything...
If you're just starting out in Java you're WAY off being able to even think about an MMORPG (how come everyone new always wants to jump straight to this type of game anyway?!). As onyx said, you'd need a full team of dedicated staff with you, with many disciplines and skills covered.
Try thinking smaller, and also try thinking about freeware/open source to get the costs of start-up down. Blender is very popular in place of Maya; Irrlicht Engine and its IrrEdit world editor (as already mentioned) would be an excellent engine. It's not Java, though, and unless you're going for a web-hosted game which you will entirely write in-house, C/C++ is the way to go.
Max or Maya are proven, expensive, professional-level applications for doing this work, so of course they'd be fine. Max tends to be for character modelling, Maya for animation work and level building (in general). You would of course have to buy a copy and get licenses for all your artists if you actually wanted to release anything...
If you're just starting out in Java you're WAY off being able to even think about an MMORPG (how come everyone new always wants to jump straight to this type of game anyway?!). As onyx said, you'd need a full team of dedicated staff with you, with many disciplines and skills covered.
Try thinking smaller, and also try thinking about freeware/open source to get the costs of start-up down. Blender is very popular in place of Maya; Irrlicht Engine and its IrrEdit world editor (as already mentioned) would be an excellent engine. It's not Java, though, and unless you're going for a web-hosted game which you will entirely write in-house, C/C++ is the way to go.
Designed with ObSkewer thinking.
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