Code your own AI for the board game Risk
#1
Posted 23 July 2004 - 08:01 AM
I am the creator of the <a href='http://sillysoft.net' target='_blank'>Risk game</a> Lux.
#2
Posted 23 July 2004 - 08:21 AM
could you elaborate on the AI ?
#3
Posted 24 July 2004 - 03:27 AM
Could u tell me how exactly did u model it as graphs?
#4
Posted 02 August 2004 - 03:35 PM
It models itself as a graph. A map in Risk is a set of countries that connect to other countries. Thus it is exactly the same as a graph of nodes with some connections.
I am the creator of the <a href='http://sillysoft.net' target='_blank'>Risk game</a> Lux.
#5
Posted 02 August 2004 - 04:49 PM
#6
Posted 02 August 2004 - 07:51 PM
#7
Posted 25 August 2004 - 06:02 PM
- nomad
#8
Posted 25 August 2004 - 06:06 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#9
Posted 25 August 2004 - 08:22 PM
#10
Posted 25 August 2004 - 08:38 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#11
Posted 25 August 2004 - 08:40 PM
#12
Posted 25 August 2004 - 08:42 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#13
Posted 25 August 2004 - 11:02 PM
#14
Posted 25 August 2004 - 11:10 PM
#15
Posted 25 August 2004 - 11:19 PM
I am the creator of the <a href='http://sillysoft.net' target='_blank'>Risk game</a> Lux.
#16
Posted 26 August 2004 - 04:17 AM
#17
Posted 26 August 2004 - 12:30 PM
that risk game sounds funny. though, i never played risk..
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
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