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Print screen and full screen in Direct3D


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#1 yakul

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Posted 29 February 2008 - 12:09 PM

I have an application which has a full screen device on the secondary adapter.
When I press print screen, sometimes I get a green screen where the secondary device should be and sometimes I get the correct image.
I was told maybe I am doing something with hardware overlay, but I didn't even know about it before I encountered the problem.
So what may be causing it and should I be worried about that?
Should I use a window covering the entire screen instead of full screen mode in Direct3D?
Thank you.

#2 Nick

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Posted 29 February 2008 - 12:46 PM

What graphics card(s), driver(s) and operating system are you using? Multiple adapters quite often suffer from driver issues. Try newer and older versions to see whether the behavior changes.





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