I have an application which has a full screen device on the secondary adapter.
When I press print screen, sometimes I get a green screen where the secondary device should be and sometimes I get the correct image.
I was told maybe I am doing something with hardware overlay, but I didn't even know about it before I encountered the problem.
So what may be causing it and should I be worried about that?
Should I use a window covering the entire screen instead of full screen mode in Direct3D?
Thank you.
Print screen and full screen in Direct3D
Started by yakul, Feb 29 2008 12:09 PM
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