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Many FX Composer Questions


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#1 kenpex

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Posted 25 February 2008 - 08:30 AM

1) What's the best way to author full screen effects in FX Composer 2? DXSAS or ColladaFX? DXSAS used to be a nightmare

For now I'm still using FX Composer 1.8 as the v.2 doesn't seem to be documented better than the previous one, but I have gained some experience in that one, and don't want to waste tons of time in order to figure out trivial undocumented things

2) Is there a way to auto generate mipmaps for a rendercolortarget texture?

3) Dunno why, even if my GFX card supports D24S8_SHADOWMAP and the fx composer 1.8 hw shadowmap example properly works, if I try to display the shadmap with "Draw=Buffer;" and the obvious quad shader, it fails. I've modified the shadowmap example, if I try to draw the color buffer (that in that sample contains the object normals as seen by the light) it works, if I try to sample the shadowmap, I get 1 at every point. But if I take the shadowmapping PS and output only the shadowmap value, on the geometry, it works. Weird, any experience with that?





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