1) What's the best way to author full screen effects in FX Composer 2? DXSAS or ColladaFX? DXSAS used to be a nightmare
For now I'm still using FX Composer 1.8 as the v.2 doesn't seem to be documented better than the previous one, but I have gained some experience in that one, and don't want to waste tons of time in order to figure out trivial undocumented things
2) Is there a way to auto generate mipmaps for a rendercolortarget texture?
3) Dunno why, even if my GFX card supports D24S8_SHADOWMAP and the fx composer 1.8 hw shadowmap example properly works, if I try to display the shadmap with "Draw=Buffer;" and the obvious quad shader, it fails. I've modified the shadowmap example, if I try to draw the color buffer (that in that sample contains the object normals as seen by the light) it works, if I try to sample the shadowmap, I get 1 at every point. But if I take the shadowmapping PS and output only the shadowmap value, on the geometry, it works. Weird, any experience with that?
Many FX Composer Questions
Started by kenpex, Feb 25 2008 08:30 AM
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