hi all...
we are having a problm in our graduate project... in some phase in the project we needed to do meshing and triangulation for a person in a 2D image, wihch did succefully, thx God (now we have the vertices and triangles connecting them)... the next step is to prform texture mapping to our generated mesh... but after we set texture positions rendering the textured mesh... the output of texture mapping on my laptop wasn't properly drawn... although it's working properly at our supervisor's pc!! can anybody plz hlp us find a reason for this...
I'm sending a link having the original img and the output of the texture mapping on my laptop...
http://www.geocities...en/texture.html
we are using DirectX 9.0 in our texture mapping
pleaseeee hlp (texture mapping)
Started by naroqueen, Feb 15 2008 10:00 PM
4 replies to this topic
#1
Posted 15 February 2008 - 10:00 PM
#2
Posted 19 February 2008 - 08:26 AM
It looks like the texture coordinate of one vertex of each triangle is possibly correct but then is being used for the whole triangle. Can't see why it would be okay on one machine and not on another though. I take it you've got the latest graphics drivers etc. ? are you using shaders or fixed function pipeline ?
#3
Posted 19 February 2008 - 11:25 AM
If you're using pretransformed coordinates, make sure that your w coordinates are not zero.
#4
Posted 19 February 2008 - 08:38 PM
Mr. Nick,
thxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx very much, that was exactly the problem... I don't know how to thank you.... :) this problem was driving me crazy... God bless you... thanks again.
thxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx very much, that was exactly the problem... I don't know how to thank you.... :) this problem was driving me crazy... God bless you... thanks again.
#5
Posted 19 February 2008 - 08:40 PM
Mr. Hawkwind
thanks a lot for trying to help :)
thanks a lot for trying to help :)
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