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Fav 3d Package


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#1 CyraX

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Posted 18 July 2004 - 01:15 PM

Just asking for a list of 3d packages that ppl like, for a poll later on.

3ds Max
Maya
XSI
Blender
Rhino
Milkshape

anymore?

#2 anubis

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Posted 18 July 2004 - 02:26 PM

1. Maya
2. ... well...
If Prolog is the answer, what is the question ?

#3 davepermen

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Posted 19 July 2004 - 06:02 AM

deled
other free ones exist, but i always forget their names. at least deled, i can remember:D
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....

#4 starboarder2001

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Posted 07 August 2004 - 04:42 AM

3D Studio Max :D. I have used Maya a little, but not enough to compare it to Max.

these 3d model editing toos look good...
http://www.ac3d.org/
http://www.anim8or.com
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#5 Mihail121

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Posted 07 August 2004 - 05:48 AM

I go with Anim8or. Easy to use, nice interface, free!

#6 fyhuang

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Posted 07 August 2004 - 01:54 PM

Blender is my favorite. Way faster than Maya when loading, and also a very fast high quality renderer. It is also free and open-source! www.blender3d.org .
- FYHuang
"Do, or do not. There is no 'try'." - Yoda
"Shoot Pixels not People" - Drakonite

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#7 Adrian T

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Posted 11 August 2004 - 05:29 AM

For environments, level design etc 3DS Max

for characters vehicles and static placement objects Max or Maya.

Been using Max building environments for about 6 years, it's only recently that other tools have started to catch up in this area however most developers I have worked with that don't use CSG editors use 3dsmax.

Maya is popular with animators, and FMV. Often studios use both.

#8 Psionic

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Posted 19 August 2004 - 02:48 PM

I model in Cinema 4D, UV in Unwrap 3D and animate in Character FX...with occasional tweaks and exporting done in milkshape :)
3D Game Resources
<a href='http://www.psionic3d.co.uk' target='_blank'>http://www.psionic3d.co.uk</a>

#9 Decibit

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Posted 25 August 2004 - 06:43 AM

Solidworks
Though Solidworks isn't a general purpose 3d package, but it's very easy to use. If you want to create a model, which is exact in sizes and dimensions, Solidworks is your choice. Excellent extrusion tool.

Serious disadvantage - you'll have to do all texturing and SFX in MAX or simialr package. Solidworks is developed for engineers and doesn't support texturing at all. :(

#10 davepermen

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Posted 25 August 2004 - 06:56 AM

uhm yeah, i forgot cinema 4d. lovely application. (to anubis, cinema 4d exports to xml :D:D:D)
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....

#11 gibber

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Posted 25 August 2004 - 11:04 AM

I use a combination of Wings for modelling and Milkshape for animation or writing whatever file format i want.

Wings is a free subdivision modeller... http://www.wings3d.com

#12 Oblivionbringa

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Posted 02 September 2004 - 12:45 PM

I use 3ds Max 6 and Zbrush 2

#13 NomadRock

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Posted 02 September 2004 - 03:54 PM

If anyone hasn't tried out Blender in a while you definately should. Features keep getting added and there are some nice side projects like an automatic human modeler that is beautiful if I do say myself.

Blender as a project is amazing to see how quickly everyone contributes. As a program it is amazing how quick it is to model anything. I am always limited in by my own imagination, never by the program holding me back.

Their interface is different, but for good reason, it is an improvement.
Jesse Coyle

#14 CyraX

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Posted 07 September 2004 - 07:10 PM

Blender is for programmers by programmers.
Blender needs lotsa improvement - UI is just a starting point. Yes it is good yes it is VERY good - python integration. Checked it out sometime back my lead was talking about it and so tried it. Its pretty good still clunky interface.

Oh btw even 3ds max exports the scene to XML.
I have been wondering if its just programmers who are answering this - I guess it is just programmers.

#15 NomadRock

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Posted 07 September 2004 - 08:13 PM

The interface in blender is clunky and hard to use, but only if you are inexperienced. If you are very experienced in both packages you will find that blender is a much easier and faster tool. The problem is that steep learning curve. They try to make things easier, but they don't want to sacrifice what makes people stay with it just to make more people start with it.

It is better to have only a few people use it and enjoy it, than to have no one enjoy it. I highly recommend the Blender manual. The profit goes toward keeping the project going.

Seriously though, that is one of the biggest things the developers are struggling with is how to make an interface that is both easy and streamlined.

A manual transmission is harder to learn than an automatic transmission, but if you know what you are doing you dont switch away from a manual after you learn it. Keep this in mind.
Jesse Coyle

#16 suiram

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Posted 07 September 2004 - 08:16 PM

Anim8tor and Getic 3D are free and easy to use and start a 3 D engine.I just collected all the links posted here in this one post for easy access

Getic 3D
davepermen.net
http://www.ac3d.org/
http://www.anim8or.com
http://www.psionic3d.co.uk
http://www.wings3d.com

#17 davepermen

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Posted 07 September 2004 - 09:26 PM

wtf why the link to my page? i mean.. thanks.. but.. why?!
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....

#18 SnprBoB86

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Posted 08 September 2004 - 12:31 AM

I vote for 3dsmax, but then again I am certainly not an artist :-)
Brandon Bloom
http://brandonbloom.name

#19 NomadRock

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Posted 08 September 2004 - 01:29 AM

Maybe, because you are a good 3d modeling tool? Do you pose? hehe.
Jesse Coyle

#20 anubis

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Posted 08 September 2004 - 01:33 AM

heh... davepermen does pose as an indian these days... or were you the cowboy ? i keep forgetting how it is with the two of us
If Prolog is the answer, what is the question ?





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