Posted 17 July 2004 - 02:41 PM
Posted 17 July 2004 - 04:51 PM
If you're making an arcanoid like me, just some byte array. If you're making FPS, geometry data. If you're making tile based game, tile data + some extra stuff.
Posted 19 July 2004 - 01:07 PM
Yep, i forgot to mention, for RPG and RTS games.
The problem I see with tile based format is how to store height and achieve a good looking terrain when rendering, supposing you have several pre-made tile meshes.
Posted 19 July 2004 - 03:00 PM
i don't understand... if you have tile meshes the height and terrain data is directly available to you...
Posted 19 July 2004 - 06:18 PM
Yes, I forgot it. Just some collision would fix that. Can someone suggest me a tutorial about this (mesh-terrain collision detection)?
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