Hi,
I have a shader that compiles , and runs.
Then I edit it, and add new uniform variables to it, and the shader still compiles
and runs, but calls to glGetUniformLocationARB to get the location of those new vars fails(returns -1).
Anyone have any insight on this?
btw: you can rule out any typos, or reserved words.
glGetUniformLocationARB fails on uniform vars
Started by Nicholas Christopher, Feb 14 2008 12:26 AM
1 reply to this topic
#1
Posted 14 February 2008 - 12:26 AM
Nicholas Christopher
Architecture software development, and modeling
http:\\www.arconovum.com
Architecture software development, and modeling
http:\\www.arconovum.com
#2
Posted 15 February 2008 - 02:22 PM
Well this is resolved, what exactly I did to fix it: I have no idea.
Nicholas Christopher
Architecture software development, and modeling
http:\\www.arconovum.com
Architecture software development, and modeling
http:\\www.arconovum.com
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