I have recently noticed that games that are labeled as text-based or Ascii contain quite a bit of graphical output, some examples are : Ganster Game and Fallen Sword. If these games output so many graphics, how are they text-based? When you say text-based I think good ol' DOS. But what exactly defines a text-based game? I would think games like these would be more of strategy/rpgs rather than textbased.
What exactly defines text-based games?
Started by onyxthedog, Feb 13 2008 05:21 PM
2 replies to this topic
#1
Posted 13 February 2008 - 05:21 PM
#2
Posted 13 February 2008 - 05:39 PM
I guess everyone have their own definition, but my feeling on this is that just because a game feature a lot of text doesn't mean it's an Ascii game.
I'd probably go as far as saying that I don't consider it to really be text-based unless it's using the character set from DOS or the C64 or similar, and with the same color options that was available on the original platform :D But I think that definition is too narrow for most people :-)
I'd probably go as far as saying that I don't consider it to really be text-based unless it's using the character set from DOS or the C64 or similar, and with the same color options that was available on the original platform :D But I think that definition is too narrow for most people :-)
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#3
Posted 13 February 2008 - 06:06 PM
Personally, my definition of a text game is where the main controls are text, and words instead of single buttons. If rather than pressing 'E' , you say "get item" , that to me is a text game. It could have the most advanced graphics in the world and it wouldn't matter (although it would probably be an awful waste).
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