Hi! I want to implement deferred rendering in my engine, so the game thread does not get blocked while rendering.
I've read many articles but i'm still not sure what the best (simpler bust and most portable) implementation is. So far, It seems to me that one has to work with 2 command queues, one which is written by a thread, and another one that will call and render all the commands. Commands probably just custom made, as i don't think i can create a render list at the same time i render it. Is this the most common way, or are there best ways to do it?
Cheers!
Deferred Rendering Methods
Started by goruka, Feb 12 2008 04:18 PM
2 replies to this topic
#1
Posted 12 February 2008 - 04:18 PM
#2
Posted 12 February 2008 - 06:46 PM
Is deferred rendering the same as deferred shading or are you talking about some hot new technique I don't know yet? :)
#3
Posted 12 February 2008 - 06:58 PM
roel said:
Is deferred rendering the same as deferred shading or are you talking about some hot new technique I don't know yet? :)
no, nothing of the sort, just defer the rendering from one thread to the other
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