// IN EXE tGUMIToolsSetup.____glewActiveTexture= glActiveTexture; // IN DLL #define glActiveTexture lptGUMIToolsSetup->____glewActiveTexture
Context and GL initialization is set in the EXE.
Everything works, except texture ID's are not being respected/maintained.
What I mean here is glBindTexture, or glActiveTexture seems to fail.
When I change the view , textures are switching between one and the next.
The same code in the DLL if executed in the EXE works perfectly.
Anyone run into this problem?












