I'm trying to modify the 8'th tutorial on OpenAl and make a fuction that will
stop the sound and then play it again from the start, but i'm having some difficulties with this. Can you post a snippet of how would you write such a function?
OpenAl tutorial 8
Started by Adrian Manolache, Feb 05 2008 11:33 AM
1 reply to this topic
#1
Posted 05 February 2008 - 11:33 AM
#2
Posted 25 March 2008 - 09:47 AM
you would need to change the while loop in the main() to check for key input and process it ... something like this:
you should be able to make stop just:
if you wanted to do a pause it should simply be:
now I'm no expert, but I think that'll work. if anyone sees anything wrong with that please correct me.
-ryu
bool running = true;
while(running)
{
char=getKeyBoardInput(); ///not that this needs to not pause the system
if(char == "P"||char=="p")
ogg.playback();
if(char=="S||char=="s")
ogg.stop();
if(char=="q"||char=="Q")
running =false;
ogg.idle();
}
idle() should look something like this:idle()
{
if(playing)
{
if(!update())
{
alSourceStop(source);
ov_raw_seek(&oggStream,0);
}
}
}
you should be able to make stop just:
stop()
{
alSourceStop(source);
ov_raw_seek(&oggStream,0);
}
if you wanted to do a pause it should simply be:
pause()
{
alSourcePause(source);
}
now I'm no expert, but I think that'll work. if anyone sees anything wrong with that please correct me.
-ryu
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