can we use directx for picture editing
Posted 28 January 2008 - 07:30 AM
Posted 28 January 2008 - 11:49 AM
Posted 28 January 2008 - 01:56 PM
It'll not run anywhere! If PC hasn't GPU, that supports DirectX - or doesn't support minimal shader model required for that. So it's much better to just edit using standart CPU instructions - well better for people with "office" or low-end computers (if you wanna run it fast, realtime and everywhere - use assembly language - it'll be fastest, much much more faster than object oriented languague, althrough DirectX would be in realtime too, cause it's using GPU). I'd like to see editor with Direct3D acceleration, it'd be fastest (much more than photoshop or gimp) and i'd really like to try it. But it's your choice, not mine. Just can say...... go for it!
Posted 28 January 2008 - 03:26 PM
The only way I can really think of what you are wanting is to re-render the texture as a fullscreen quad, but again, it would be very tough to keep it from changing the image in other ways you don't want.
If you can pull it off, it's a very good idea and a great option for mid-high range pc's, but it needs to remain an option, so it can run on lower end hardware.
Posted 29 January 2008 - 06:01 AM
Posted 30 January 2008 - 01:11 AM
Vilem Otte said:
Yeah, spot the sarcasm above. As a smart man once said, "Your compiler can generate better code in milliseconds than you can write in hours". I'm not saying assembly has no uses, I'm saying you shouldn't automatically assume assembly has anything to do with what you need to be doing to get performance up. In most cases you'd be dead wrong.
Posted 30 January 2008 - 01:56 AM
Posted 30 January 2008 - 02:04 AM
draw sucks in general and isnt supported anymore.
Its awesome practice to write your own media making programs, but your
right in the deep end in d3d, im putting it on my little brother at the moment
and hes having a tricky time with it.
If you make your own graphics program... you dont even need to buy a pro
one, because they are easy to write.
The first thing you should try is not just replacing pixels, add and subtract
them thats a real good effect.
(theres lots more too, you could discover for yourself)
Posted 30 January 2008 - 10:04 AM
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