My friend(who does not make games) Was talking about rts games and how he thought they were great, I have never been a fan off them but anyway, He suggested a simple rts that would be about germs and cells, That would take itself so seriously it would be funny. Before I delve into the idea further I want get some feedback from some other people,. preferably rts and casual xbla players. Thanks
weird RTS idea
Started by tofudue, Jan 21 2008 12:50 AM
7 replies to this topic
#1
Posted 21 January 2008 - 12:50 AM
#2
Posted 21 January 2008 - 03:49 AM
well i play Battle of middle earth starcraft Warcraft Frozen throne
well your friend's idea aint bad lol germ's vs doctors
well your friend's idea aint bad lol germ's vs doctors
#3
Posted 21 January 2008 - 09:06 AM
well, there could be nano machines, mutated germs, genes exchange, tumors... it aint bad indeed...
even the context could be worldwide instead of inside a body, like one side create the germs and manipulate its genes, and the other side create antibodies and nanites to cure people...
even the context could be worldwide instead of inside a body, like one side create the germs and manipulate its genes, and the other side create antibodies and nanites to cure people...
#4
Posted 22 January 2008 - 08:30 AM
Very very very creative Idea must be smthing very funny or smthing that reqiures skills so people will be interested.
U must make a full plan and stuff if u think u can make smthing like that but its enormous work.
U must make a full plan and stuff if u think u can make smthing like that but its enormous work.
#5
Posted 23 January 2008 - 02:28 AM
It's actually not a bad idea.
Using a concept like that would give you a game with simple rules leading to complex gameplay, like Defcon if you will.
I think this game,
http://intihuatani.u.../cloud/flowing/
could give you some design ideas, I just love it. So additcing :)
Using a concept like that would give you a game with simple rules leading to complex gameplay, like Defcon if you will.
I think this game,
http://intihuatani.u.../cloud/flowing/
could give you some design ideas, I just love it. So additcing :)
#6
Posted 23 January 2008 - 11:08 AM
well If it's a game based on facts you can sell this game to doctors or student studying Biology or something related to doctor
#7
Posted 31 January 2008 - 03:47 AM
I am not sure about an RTS but I know that a cancer patient that was a kid designed a game about fighting the cancer. I read about it in one of the side notes of a school text book awhile back.
#8
Posted 06 March 2008 - 04:03 PM
An interesting twist that you could exploit is a dynamic-evolution mechanic. Due to the accelerated life-cycles of cellular material, you could plausibly present it as your army "evolving" to your gameplay style. As a player focused on a particular avenue of strategy, the army would slowly shift it's balance to favor that strategy at the cost of the weakening less-used functions/units.
Imagine the potentials of the multiplayer experience, especially if different regions were isolated much like the Galapagos Islands. Every now and then, the regions would be able to compete against one another, allowing radically differing and new forces to clash.
It would be an ambitious feature, but I'm fairly sure it would be a novel approach to the frankly monotonous RTS genre.
Imagine the potentials of the multiplayer experience, especially if different regions were isolated much like the Galapagos Islands. Every now and then, the regions would be able to compete against one another, allowing radically differing and new forces to clash.
It would be an ambitious feature, but I'm fairly sure it would be a novel approach to the frankly monotonous RTS genre.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users












