Posted 22 December 2007 - 09:53 PM
I know C but holophonic sound is quite a bit over my head, as it's more of DSP, not to mention a bit more advanced than other normal C stuff. There isn't much on the net about this either, apart from a few articles describing holophonic audio.
Posted 23 December 2007 - 12:51 AM
I'm gonna stick with good old fashion "binatural" audio until the coast is clear.
Posted 23 December 2007 - 04:36 AM
I tried some recordings of holophonic sound online and wasn't very impressed - it's claimed to be much more realistic than binaural (btw: not "binatural") audio, but I didn't hear much of any difference between the two. Holophonic audio seems to be based on pseudoscience anyways.
I'm not sure how much computation it takes to render binaural recordings from synthetic sound sources - i.e. whether it would be fast enough to do in real-time in a game or not. It's worth looking into; there are probably some academic papers about it.
Posted 23 December 2007 - 03:50 PM
Maybe you can combine this technology into a single unit with a VR headset that fires lasers into your eyes.
I'm sure this device would demand a hefty price on the black market and with hardcore gamers.
"Binaural," thanks spell checker.
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