How many ideas can you take from a game before it's copyright infringement?
#1
Posted 20 December 2007 - 02:58 AM
But how many ideas (ie. combat system, healing process, items in the game, etc.) can I take and use in my game before it's considered infringement? I love these ideas and I find it hard to think of my own. It would be like running a business and realizing that renting a building would be more beneficial than buying a building short term. Company XYZ down the street did it, and it's such a great idea that I want to use it too because it makes sense. Does that mean I'm stealing their idea?
I'm trying to think up my own ideas but I think the ones already implemented would work a lot better. Also, when I think about games out today, there has to be some similarities, or nothing would sell.
Any help would be appreciated.
-Gardon
#2
Posted 20 December 2007 - 04:09 AM
gardon said:
But how many ideas (ie. combat system, healing process, items in the game, etc.) can I take and use in my game before it's considered infringement? I love these ideas and I find it hard to think of my own. It would be like running a business and realizing that renting a building would be more beneficial than buying a building short term. Company XYZ down the street did it, and it's such a great idea that I want to use it too because it makes sense. Does that mean I'm stealing their idea?
I'm trying to think up my own ideas but I think the ones already implemented would work a lot better. Also, when I think about games out today, there has to be some similarities, or nothing would sell.
Any help would be appreciated.
-Gardon
#3
Posted 20 December 2007 - 04:54 AM
-Gardon
#4
Posted 20 December 2007 - 02:17 PM
And anyone can sue you for any reason anyway.
#5
Posted 20 December 2007 - 06:37 PM
Sol_HSA said:
Agreed.
#6
Posted 21 December 2007 - 07:32 PM
What are the exact things that you wish to emulate from this game as of yet un-named? Another thought, what don't you like about the game?
#7
Posted 21 December 2007 - 11:52 PM
#8
Posted 22 December 2007 - 08:10 AM
#9
Posted 26 December 2007 - 07:03 AM
Quote
http://www.freepaten...om/7290698.html
I think regarding patents everything is up for grabs at the moment.
In general though I don't think that you should worry too much. Of course you can't use clear IPs like Star Wars or Star Trek, but patenting game mechanics is not common... So as long as your project is inspired by other games and does not directly copy their artwork, you'll be fine.
#10
Posted 27 December 2007 - 11:54 AM
Sol_HSA said:
And anyone can sue you for any reason anyway.
#11
Posted 27 December 2007 - 02:21 PM
How much innovative content can you find in any modern game (any genre, any platform)?
When you analyze some thing that you think innovative, chances are that _that_ same thing has been first seen in another game, likely much older.
In part I believe this is fault of Publishers, who are 'forced' to bet on sure wins, because the market is merciless - and when millions of $$$ are involved there's no room for failures.
This in turn falls on Developers, who have closer and closer deadlines to slavelop the new dreamy game the people want.
The other part of the fault is that, well, seriously what's left to invent anyway?
Think of something cool, and then take some time to find out if that something has been done already.
Any genre, any platform... eventually you discover that the idea is not new.
Probably the technology used was much different, quite surely the graphic is different... but the concept is the same, and your idea is not as new as you initially thought : (
This all is to say that even modern commercial games end up recycling old ideas and game mechanics, and thus you shouldn't worry about copying something and break copyrights.
So long you don't plainly rip-off contents or claim that yours are innovative, while they aren't, you are gonna be fine.
Quick Note: I think the gaming industry started to run out of ideas when the first Carmageddon appeared. The situation definitely degenerated with Carmageddon 2...
(my very personal opinion)
Ciao ciao : )
(readin' this? you ought to get out more)
#12
Posted 27 December 2007 - 09:34 PM
gardon said:
Hmm.. Why?
Seems like a complete waste of time.. Use a bit of time to think about it and make something even better.
#13
Posted 29 December 2007 - 05:38 AM
#14
Posted 29 December 2007 - 04:20 PM
How stupid can sombody be and Look at "Saints Row" at the video(Game Stop) store and say: "Wow how original" "I'm gonna buy That Game , Right Now!" This games looks tooo too similar dont you think?
I'm not saying the game is crap, I've played it, but said to myself "GTA Clone".
As a Game Dev, do want to be known as a Dev company that just steals other peoples ideas? cause they just cant come up with any original ideas on their own, boo hoo hoo, whaa,whaa, whaa.
People are gonna say : "there goes those GTA clone makers" instead of your company name.
#15
Posted 29 December 2007 - 11:00 PM
#16
Posted 01 January 2008 - 04:09 AM
However, look at the MMORPG setting. Not everyone is playing the same MMORPG. There are so many out there, it's nearly impossible to be the best.
What I was suggesting was taking the key elements of a proven success and use them within my own game. Granted, the game I got my ideas from was FAR from perfect, and I would definitely do a lot of things differently, but there were a few key aspects that I would want to keep.
But when you think back to games you've played, most have magic, most have strength, dexterity, intelligence, and hit points, and most have the medieval time-set. So would I really be copying anything? It seems like everything is the same anyway.
Whatever, I'm taking a break from programming anyway. Too much time and too little to show for it.
#17
Posted 01 January 2008 - 09:46 PM
gardon said:
However, look at the MMORPG setting. Not everyone is playing the same MMORPG. There are so many out there, it's nearly impossible to be the best.
What I was suggesting was taking the key elements of a proven success and use them within my own game. Granted, the game I got my ideas from was FAR from perfect, and I would definitely do a lot of things differently, but there were a few key aspects that I would want to keep.
But when you think back to games you've played, most have magic, most have strength, dexterity, intelligence, and hit points, and most have the medieval time-set. So would I really be copying anything? It seems like everything is the same anyway.
Whatever, I'm taking a break from programming anyway. Too much time and too little to show for it.
#18
Posted 07 January 2012 - 01:28 AM
They can also patent a specific "system" or "design" within the game. A company may patent their crafting system, for example. I myself am patenting my crafting and economy systems. If any other games use the same styled system then I can sue them for patent infringement.
You may want to do some research on what patents and trademarks the game you wish to copy has just to protect yourself. Keep in mind, also, that big companies and corporations don't really care if a lawsuit is legit. If they feel your game may affect their revenue or customer base they can file a lawsuit against you just to try to put you out of business. This is something that some successful indie games unfortunately have to deal with. The reason? Because regardless of whether or not the lawsuit is legit, you still have to hire lawyers and go through the legal process to prove it is not legit. The large companies and corporations know this, and that it would typically put a small indie game out of business. These big huge games didn't become big out of nowhere. These companies and corporations snatched up what used to be an underground market and they prefer to keep a hold on it.
Just keep these things in mind and make sure you protect yourself and prepare yourself for anything this game company might be able to throw at you.
#19
Posted 07 January 2012 - 05:50 PM
This thread is from 2007, though. Let it rest in peace.
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