Well, I am 14 yrs old.......
And I really want my future career to be in 3D game development....
Or maybe setup a company for making 3D games....
Well I have no experience in 3D game development...
Only have some experience in Marcomedia Flash... and some concept on making a flash game.... never done one since I am too lazy..lol
So here's my question.....
1. What is kind of members is required to form a 3D game development team?
Such as modeler,programmer and etc etc
2. Why is programming needed for making a 3D game?
3. If I brought a 3D game engine
For example realm crafter or hero engine, does it mean I don't need any programmers or members to help me out?
4. Actually the main thing is, I want to know what is required for building a 3D game development company.. members and why a company need those members and stuff....
Sorry for my wrong english....... and if i repeated something already posted on the forums..... igore this post...
Thank you~
Can someone slove my problem?? Thanks....
Started by timothyinspa, Dec 17 2007 10:20 AM
6 replies to this topic
#1
Posted 17 December 2007 - 10:20 AM
#2
Posted 17 December 2007 - 10:32 AM
timothyinspa said:
1. What is kind of members is required to form a 3D game development team?
Such as modeler,programmer and etc etc
Such as modeler,programmer and etc etc
timothyinspa said:
2. Why is programming needed for making a 3D game?
timothyinspa said:
3. If I brought a 3D game engine
For example realm crafter or hero engine, does it mean I don't need any programmers or members to help me out?
For example realm crafter or hero engine, does it mean I don't need any programmers or members to help me out?
timothyinspa said:
4. Actually the main thing is, I want to know what is required for building a 3D game development company.. members and why a company need those members and stuff....
#3
Posted 17 December 2007 - 10:33 AM
Lol thanks a lot Frank
#4
Posted 17 December 2007 - 08:30 PM
I would also suggest that since you already have some knowledge of flash, that you should make a flash game. I think you will find out that many of the concepts learnt from a simple game can be transfered to a larger project.
Good Luck,
Nep
Good Luck,
Nep
#5
Posted 17 December 2007 - 10:39 PM
timothyinspa said:
since I am too lazy..
Fix that first, or you'll never have a career in games
- www.mattiasgustavsson.com - My blog and current projects
- www.rivtind.com - My Fantasy world and isometric RPG engine
- www.pixieuniversity.com - My Software 2D Game Engine
#6
Posted 18 December 2007 - 05:35 AM
Mattias Gustavsson said:
Fix that first, or you'll never have a career in games
lol of course I would lol!
thanks
#7
Posted 24 December 2007 - 06:36 PM
I agree with the flash concept. It is definitley a good choice for begginers, and it isn't mind bendingly hard to make graphics. Although I wouldn't use flash for very long, seeing as how it gives to little control over the lower level structures of the game, it would be a good place to learn basic programming syntax. It has a very similar system to C++.
Learning this kind of thing in a dedicated class would be good, but there's 2 problems:
1. Those kinds of classes can turn out extremley boring and gives a lot of people a bad first impression with programming. I love developing games, but those classes are BORE-RING. :)
2. Finding a dedicated class at your age would be very difficult if not impossible. I'm aware if some computer camps that offer an introduction into those fields, but most use some kind of high level game engine that, while fun, teaches you little about core engine programming. Engine design is not the easiest way to go, but in my opinion, you should if you can.
Past that it's basic motivation and self teaching. Stop at barnes & noble and pick up a few books they have in the software secton. Really some wonderful resources.
Learning this kind of thing in a dedicated class would be good, but there's 2 problems:
1. Those kinds of classes can turn out extremley boring and gives a lot of people a bad first impression with programming. I love developing games, but those classes are BORE-RING. :)
2. Finding a dedicated class at your age would be very difficult if not impossible. I'm aware if some computer camps that offer an introduction into those fields, but most use some kind of high level game engine that, while fun, teaches you little about core engine programming. Engine design is not the easiest way to go, but in my opinion, you should if you can.
Past that it's basic motivation and self teaching. Stop at barnes & noble and pick up a few books they have in the software secton. Really some wonderful resources.
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