Hello!
it's my first post here
I am Ali amin (egyption guy)12 years old
never mind
first i will put small question
the xna cannot make a game engine right ?
the only way is DirectX or openGL
second i will take some opinions
what's your opinion to make the best game (Game not Game engine)
what is better to use the xna(i am c# programmer)
or to use
Irrlicht with c#
or to use
the directx with c#
i am waiting your opinions
Taking opinions
Started by General Of World, Dec 14 2007 10:16 PM
1 reply to this topic
#1
Posted 14 December 2007 - 10:16 PM
#2
Posted 15 December 2007 - 07:32 AM
Xna can be used to create a game engine, and since it already has a lot of game-related functionality(audio/resource management/networking/etc.) built into it, it will most likely be easier than using DirectX or OpenGL, which only provide you with an interface to the GPU, where you have to write all that other stuff yourself.
For making a game, the best thing to do is to get some small games done first. A spacewar clone, tetris, pong, whatever, will all be good startingpoints. The Xna Game Studio also has some starter kits (mini-games) that show how Xna can be used. You are free to use those as a base for your own games.
For making a game, the best thing to do is to get some small games done first. A spacewar clone, tetris, pong, whatever, will all be good startingpoints. The Xna Game Studio also has some starter kits (mini-games) that show how Xna can be used. You are free to use those as a base for your own games.
"Stupid bug! You go squish now!!" - Homer Simpson
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