Hey, I'm new here.
I guess many people are asking for engines all the time but ok :P. Well, I know some C#, VB and c++ (beginner at all of hem) but i'm learning fast :), I'm not actualy searching for easiest engine, but one with much tutorials how to start, with like, first game, second game..., and explained with a sample or something easy understandable, not like this is this, now you put it together if you can.
And if you can could you please add a link to some tutorials? :D
Easy engine with much tutorials?
Started by Ceops, Dec 10 2007 08:11 PM
10 replies to this topic
#1
Posted 10 December 2007 - 08:11 PM
#2
Posted 10 December 2007 - 08:30 PM
I'm creating engine, which probably would be as much easy to use, as I can create. You don't even know how to programme :). It'd be full engine, which can create few game genres (even combining them), with as much realistic graphics , physics and sound as someone can create. It has one disadvantage - the game engine wouldn't be completed until next year.
If i can suggest any other engine, it'd be Torque game engine (it's on this site).
If i can suggest any other engine, it'd be Torque game engine (it's on this site).
#3
Posted 10 December 2007 - 08:55 PM
Well, Irrlicht is what I've been using. I wouldn't call it exactly easy, but if you know some c++ there are good examples. It's completely free and small enough to even do 2d projects with it, but it's mainly meant for 3d. Otherwise check out 3d game studio.
#4
Posted 10 December 2007 - 09:50 PM
Well, thanks.
I got 3d game studio A6, but i don't actualy know how to do things since i cant find any help how to actualy begin.
(would be happy with moving ball around or something easy)
Or its because its trial?
I got 3d game studio A6, but i don't actualy know how to do things since i cant find any help how to actualy begin.
(would be happy with moving ball around or something easy)
Or its because its trial?
#5
Posted 10 December 2007 - 09:53 PM
I think it depends, pretty much all engines that can actually do something use object oriented programming nowadays. I would start with that. Design something in C++ using OOP. Learn the syntax, learn polymorphism, virtual inheritance, etc ... It's not that hard. Learning the tutorials will get a lot easier when you understand the language.
When you have advanced in C++, you can pick up examples/tutorials from Ogre3D or Irrlicht and inspect them, try to understand what is written there and most importantly why it is there ... It takes time, but you will sure get it one day ;)
When you have advanced in C++, you can pick up examples/tutorials from Ogre3D or Irrlicht and inspect them, try to understand what is written there and most importantly why it is there ... It takes time, but you will sure get it one day ;)
#6
Posted 11 December 2007 - 04:34 AM
Quote
Well, thanks.
I got 3d game studio A6, but i don't actualy know how to do things since i cant find any help how to actualy begin.
I got 3d game studio A6, but i don't actualy know how to do things since i cant find any help how to actualy begin.
They have A7 out now. I know you can download the manual and they advertise click together games so anything else you try will probably be harder than 3d Game Studio. Games are hard and most people will give up. It means taking your time, reading, experimenting and asking questions on the forum. Find a good tutorial and go all the way through it. It comes a little at a time and there is no super easy way.
#7
Posted 11 December 2007 - 08:21 AM
I guess i was blind a bit :)
Walk with me through 24 workshops and you will become an advanced lite-C programmer even if you've never programmed before. You will need about 24 hours (well... that's one day if you don't sleep) to complete the workshops, but trust me - you will be glad you did it. The focus of the workshops is game programming, because the majority of lite-C projects are computer games. Therefore we'll concentrate on the game features of lite-C. We'll also introduce the C language, but won't go much into details. If you want to become a real master of lite-C, I recommend to buy a C/C++ book or go through a free online C tutorial, such as Sam's Teach Yourself C in 21 Days, after finishing the workshops.
And since i know a bit C++ :) (up to pointers and stuff) that should be easy.
Finnaly now understand a bit more, (readed just the first lesson haha) i was always playing around in world editor but .. now :)
Walk with me through 24 workshops and you will become an advanced lite-C programmer even if you've never programmed before. You will need about 24 hours (well... that's one day if you don't sleep) to complete the workshops, but trust me - you will be glad you did it. The focus of the workshops is game programming, because the majority of lite-C projects are computer games. Therefore we'll concentrate on the game features of lite-C. We'll also introduce the C language, but won't go much into details. If you want to become a real master of lite-C, I recommend to buy a C/C++ book or go through a free online C tutorial, such as Sam's Teach Yourself C in 21 Days, after finishing the workshops.
And since i know a bit C++ :) (up to pointers and stuff) that should be easy.
Finnaly now understand a bit more, (readed just the first lesson haha) i was always playing around in world editor but .. now :)
#8
Posted 11 December 2007 - 09:28 AM
I suggest trying ClickTeam's products www.clickteam.com
I was able to get a small platformer going with no experience in programming. Great tutorials.
GameMaker is not bad either, depending on what you need it for.
I was able to get a small platformer going with no experience in programming. Great tutorials.
GameMaker is not bad either, depending on what you need it for.
#9
Posted 11 December 2007 - 04:16 PM
Quote
Finnaly now understand a bit more, (readed just the first lesson haha) i was always playing around in world editor but .. now
Glad to hear it. Keep it up and you'll get there.
#10
Posted 12 December 2007 - 06:52 AM
Hi Ceops
Well, if you're just starting out, try Basic4GL. It's free and I think you can also do commercial with it. It has tons of examples and a few complete games are available on the Wiki, last time I checked.
,,,pretty active forum, as well.
http://www.basic4gl.net/
Well, you allready found Lite-C.........But, not free for commercial use, however.
http://www.conitec.c...tudio/litec.htm
Also, a free engine with a lot of tutorials, is Panda3D. Very active and helpful forum community, too. Free for commercial use, as well. Walt Disney developed their online multiplayer game, Toontown, with it. So, it's got strong support and backing. But, it's scripting dialect is Python. It's a little on the slow side, though. Many people like it anyways, inspite of python.
http://www.panda3d.org/
There's probably more that I can't think of at the moment so, take a look around.
Sayonara
Harrier
Well, if you're just starting out, try Basic4GL. It's free and I think you can also do commercial with it. It has tons of examples and a few complete games are available on the Wiki, last time I checked.
,,,pretty active forum, as well.
http://www.basic4gl.net/
Well, you allready found Lite-C.........But, not free for commercial use, however.
http://www.conitec.c...tudio/litec.htm
Also, a free engine with a lot of tutorials, is Panda3D. Very active and helpful forum community, too. Free for commercial use, as well. Walt Disney developed their online multiplayer game, Toontown, with it. So, it's got strong support and backing. But, it's scripting dialect is Python. It's a little on the slow side, though. Many people like it anyways, inspite of python.
http://www.panda3d.org/
There's probably more that I can't think of at the moment so, take a look around.
Sayonara
Harrier
The Sky is the Limit
#11
Posted 01 January 2008 - 11:36 PM
If you are interested in a less coded approach Game Maker might help or possiblely to prototype an idea quickly. Here it is there are a LOT of tutorials on the web and a couple books. http://www.yoyogames.com
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