I have a feeling that alot of people come here posting almost exactly what Im going to but I hope mabey Im special and can get some help with my ideas.
Let me start with what skills I have.
I know alittle VB and can read C++ and C#.
I have played an extreme amount of video games in my life and understand what is needed to make a good one.
My idea for a mmog is multiple styles of games and link them together.
Now before you dismiss my idea as too hard to build listen to my idea on how to go about doing it.
My idea to build such a game is to build each style of game one at a time and then link each game to each other.
If your still interested the next thing I want to explain is my idea on how the design will be from the players view.
You start off on a planet where its a futuristic RPG style game. What your goal and/or quests are is to get a space ship to fly to other planets where there are differant styles of games. Which leads to the second style of game which is a sorta flight simulator game where you fly around on the planet and/or space.
From there I think you get the idea of what Im talking about.
As for equations and such for the game styles, I have them wrote down and will post them if anyone is interested.
For a finishing statement I wish to acknowledge that I do have all the ideas for races, stats, skills, weapons and such.
And if you still are reading this please atleast reply with some advice for me.
Thanks.
Many ideas, not enough skills
Started by Zalchol, Dec 10 2007 10:57 AM
3 replies to this topic
#1
Posted 10 December 2007 - 10:57 AM
#2
Posted 10 December 2007 - 12:30 PM
The idea isn't bad, but it needs flawless execution. Not everybody likes every game type, so you need to allow them to quickly find something they're excited about on day zero, and have some useful interaction with people who have other interests.
Anyway, all you really need is determination. Study computer science and finish a prototype by the time you graduate. If it's well recieved you might start your own company and hire artists and some developers who have worked on published games before.
So the earliest your game will be finished is by 2015. If that sounds great to you then get started by buying a book on C++. Good luck!
Anyway, all you really need is determination. Study computer science and finish a prototype by the time you graduate. If it's well recieved you might start your own company and hire artists and some developers who have worked on published games before.
So the earliest your game will be finished is by 2015. If that sounds great to you then get started by buying a book on C++. Good luck!
#3
Posted 10 December 2007 - 07:21 PM
The problem is that with no past finished games you have no chance of any company using your game design. You may have great ideas (in fact many people have), but nobody is going to implement them without knowing that it will be profitable first ...
You may try though, but I think no companies will accept your game design unless you roll out something really revolutionary ... (and believe me the thing you posted isn't revolutionary, at most it's innovative)
I suggest joining or creating a little team and creating some small games first ... Pong, Tetris, whatever ... You will gain experience very quickly, believe me. Learning C++ by reading books is utterly boring but coding little games and learning C++ as a by product is completely different.
You may try though, but I think no companies will accept your game design unless you roll out something really revolutionary ... (and believe me the thing you posted isn't revolutionary, at most it's innovative)
I suggest joining or creating a little team and creating some small games first ... Pong, Tetris, whatever ... You will gain experience very quickly, believe me. Learning C++ by reading books is utterly boring but coding little games and learning C++ as a by product is completely different.
#4
Posted 11 December 2007 - 10:57 AM
Nick said:
The idea isn't bad, but it needs flawless execution. Not everybody likes every game type, so you need to allow them to quickly find something they're excited about on day zero, and have some useful interaction with people who have other interests.
Anyway, all you really need is determination. Study computer science and finish a prototype by the time you graduate. If it's well recieved you might start your own company and hire artists and some developers who have worked on published games before.
So the earliest your game will be finished is by 2015. If that sounds great to you then get started by buying a book on C++. Good luck!
Anyway, all you really need is determination. Study computer science and finish a prototype by the time you graduate. If it's well recieved you might start your own company and hire artists and some developers who have worked on published games before.
So the earliest your game will be finished is by 2015. If that sounds great to you then get started by buying a book on C++. Good luck!
Taking that into consideration mabey have them choose where to start.
I will be taken many classes in the computer science field.
kulik said:
The problem is that with no past finished games you have no chance of any company using your game design. You may have great ideas (in fact many people have), but nobody is going to implement them without knowing that it will be profitable first ...
You may try though, but I think no companies will accept your game design unless you roll out something really revolutionary ... (and believe me the thing you posted isn't revolutionary, at most it's innovative)
I suggest joining or creating a little team and creating some small games first ... Pong, Tetris, whatever ... You will gain experience very quickly, believe me. Learning C++ by reading books is utterly boring but coding little games and learning C++ as a by product is completely different.
You may try though, but I think no companies will accept your game design unless you roll out something really revolutionary ... (and believe me the thing you posted isn't revolutionary, at most it's innovative)
I suggest joining or creating a little team and creating some small games first ... Pong, Tetris, whatever ... You will gain experience very quickly, believe me. Learning C++ by reading books is utterly boring but coding little games and learning C++ as a by product is completely different.
As for my ideas I have alot of revolutionary ideas just I didnt want to make a too huge of a post with a bunch of random ideas and have no one read it.
I actuely made a tic tac toe game using VB and have tweaked/MODd several games.
Both of you I thank you for repyling to my post.
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