I'm working on a simple, single player, 3rd-person platformer. Outdoors. Focused on running and jumping on large, mobile objects.
I don't give a darn about cool visuals, advanced physics, or networking.
Been working with Torque and it's slow going. I can code but it's not my expertise, and working out the collision issues is painful.
What I *really* want is UnrealEngine's (relatively) robust Movers in an affordable package.
My research so far suggests the grass ain't much greener elsewhere. But maybe there is an engine that is already really solid for player interaction with moving objects? A boy can dream.
Recommendations appreciated.
choosing an engine for a 3D platformer
Started by fish, Dec 04 2007 06:22 PM
1 reply to this topic
#1
Posted 04 December 2007 - 06:22 PM
#2
Posted 06 December 2007 - 07:48 PM
Hi fish,
you should try and use ShiVa (www.stonetrip.com), it's made for your needs and much more.
There is a Platform Game sample source inside the editor...
They currently promote their engine with a real great offer, you really should take a look.
you should try and use ShiVa (www.stonetrip.com), it's made for your needs and much more.
There is a Platform Game sample source inside the editor...
They currently promote their engine with a real great offer, you really should take a look.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











