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problems with engines


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#1 Berndr

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Posted 26 November 2007 - 02:44 AM

Hi everyone,

I ve spent a week researching a game engine and still equally confused.
They are all hyped up and you can only see the good things about them being said .
I would appreciate if you could write about your personal negative experiences with game engines you have used and about the problems you had with them

I am personaly interested in;
C4 Engine, Unity, TV3D SDK 6.5 , DX Studio v2.2 and NeoAxis Engine

Also could you rate which one is ;

1 The easiest to start with
2 The most stable
3 Best Render
4 Best AI
5 Most suitable for multyplayer /mmog
6 Support 3dmax

also has anyone tried Visual 3Dnet http://www.visual3d....36/Default.aspx or Shiva http://www.stonetrip.com/index.php

I am an artist and I prefer to model and animate in 3D studio max so being able to import my animated models would be great advantage

Thanks everyone and sorry for being a pain but I like to take time and reconsider all option before buying one

Ps some of my artwork
http://www.drivehq.c...r/p2886413.aspx

also I am not a total noob I made quite a few games in director and flash but wish to move into something more serious

#2 Frank Skilton

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Posted 26 November 2007 - 10:01 AM

  • C4 Engine

    Pros:

    • $200 license
    • Full source code provided
    • Runs on Windows, Mac and PS3
    • Supports 3ds Max
    • Powerful rendering capabilities
    • Lifetime updates for free
    • Excellent support from author/community
    • Very stable, bug free
    • Extremely clean code base and well thought out architecture


    Cons:

    • Limited terrain/outdoor world support (this is being addressed in next few releases)
    • Requires firm grasp of C++ (not really a con in my opinion but worth mentioning)
    • No official physics integration (though plugging in a 3d party solution is relatively easy and there is a community PhysX port available)

  • Unity

    Pros:

    • Can deploy to Windows and Mac
    • Good tools and art pipeline
    • Supports 3ds Max
    • Powerful rendering capabilities
    • Excellent support


    Cons:

    • Only allows for development on the Mac
    • Source code not provided with Indie license ($1499 for pro license)

  • TV3D SDK 6.5

    Pros:

    • Supports 3ds Max
    • Powerful rendering capabilities


    Cons:

    • Full source code not provided
    • Requires firm grasp of programming (not really a con in my opinion but worth mentioning)
    • Only runs on Windows

  • DX Studio v2.2

    Pros:

    • Designed to be easy to use (for non-programmers) and features a good tool set as well as editors
    • Supports 3ds Max
    • Powerful rendering capabilities


    Cons:

    • Only runs on Windows
    • Power is sacrificed for ease of use

  • NeoAxis Engine

    Pros:

    • Supports 3ds Max
    • Powerful rendering capabilities (it uses Ogre)
    • Lifetime updates for free
    • Excellent support from author/community
    • Relatively stable
    • Includes physics integration


    Cons:
    • No networking
    • Shadow code needs work
    • Windows only


1. The easiest to start with: DX Studio or Unity
2. The most stable: C4
3. Best Render: C4
4. Best AI: NeoAxis
5. Most suitable for multiplayer/mmorpg: All with some work on your behalf
6. Support 3dmax: All

#3 Berndr

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Posted 26 November 2007 - 04:42 PM

Frank you are best ...your post is fantastic ... it will also help other noobs decide which engine to go with

THANK YOU SO MUCH :)

I think you made up my mind I will start with Dx studio and then when comfortable enough I will move to C4 ( I do have Mac and PC)

can anyone recomand a good free compiler that works with vista , something to practise my c++

#4 Reedbeta

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Posted 26 November 2007 - 05:02 PM

Berndr said:

can anyone recomand a good free compiler that works with vista , something to practise my c++

How about the Visual Studio Express Edition?
reedbeta.com - developer blog, OpenGL demos, and other projects





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