Even after going trough every game engine listed in this forum I still feel equally confused, in reviews for each engine there is too many funboism and haters and I find it hard to get past the hype and see it for what it is.
I would be very grateful if someone could recommend me a great game engine which is
Fast, stable with a Great render (being an Animator I am sucker for good graphic) and Multiplayer and even mmo option, a game engine with all needed features that would let me produce finished game.
And most importantly strait forward engine, easy to start, with a good documentation and lots of tutorial suitable for beginners in programming. A game engine Where you can get on with it, not waste months learning how to use it
I am an artist, animator and passionate gamer but not expirienced programer
I am gratefull for any reply
game engine
Started by Berndr, Nov 23 2007 08:03 PM
5 replies to this topic
#1
Posted 23 November 2007 - 08:03 PM
#2
Posted 23 November 2007 - 08:55 PM
I like Irrlicht, but if you don't know c++, it's going to take a while to get going with it. Your best bet might be 3d game studio. It's relatively inexpensive and pretty easy to get going on from what I've heard. A 3d game is work no matter what, so don't think it's going to be a drag and drop cakewalk. You'll have to start small and work up.
If you don't want to spend the money, then I would recommend Irrlicht. It has a good forum and good tutorials. You'll still need to do quite a bit of reading on c++, though, which is a fairly advanced programmer's language.
If you don't want to spend the money, then I would recommend Irrlicht. It has a good forum and good tutorials. You'll still need to do quite a bit of reading on c++, though, which is a fairly advanced programmer's language.
#3
Posted 24 November 2007 - 01:34 AM
Berndr said:
not waste months learning how to use it
I fail to see how learning to use a tool is a waste of time. :happy:
Creating a game is hard work and you need to have certain skills (or work with people who possess the skills that you lack) to be able to fully utilize a game engine. There's no magical engine that will do it all for you, with all engines it's highly likely there will be something missing that you will need to implement yourself. At the very least you may need to improve or customize stock features of said engine to suit your needs.
All the engines in the top 10 lists on this site are worthy of your attention; I quite like the C4 Engine, DX Studio and NeoAxis.
#4
Posted 24 November 2007 - 05:12 PM
Frank Skilton said:
I fail to see how learning to use a tool is a waste of time. :happy:
Creating a game is hard work and you need to have certain skills (or work with people who possess the skills that you lack) to be able to fully utilize a game engine. There's no magical engine that will do it all for you, with all engines it's highly likely there will be something missing that you will need to implement yourself. At the very least you may need to improve or customize stock features of said engine to suit your needs.
All the engines in the top 10 lists on this site are worthy of your attention; I quite like the C4 Engine, DX Studio and NeoAxis.
Creating a game is hard work and you need to have certain skills (or work with people who possess the skills that you lack) to be able to fully utilize a game engine. There's no magical engine that will do it all for you, with all engines it's highly likely there will be something missing that you will need to implement yourself. At the very least you may need to improve or customize stock features of said engine to suit your needs.
All the engines in the top 10 lists on this site are worthy of your attention; I quite like the C4 Engine, DX Studio and NeoAxis.
he he he you know what I mean , Imagine a mum trying to bake a cake for her baby daughter and instead just getting on with it , she is spending hours on trivial things,Deciphering unclear instructions, wheatear she should use 2 or 5 eggs plus trying to figure out how to switch on the oven
something that should be strait forward
ANYWAY c4 ENGINE WAS THE FIRST ONE THAT COT MY EYE :)
and I did think that it looked really cool, but also i am not sure if i can get project finished with it, for it laks lots of features and apparently has problem with networking , also pathfinding is very important for i want to make my npc similar to Sims living their own life but in mmo universe.
something similar to MMo game by Radu Privantu's "Eternal Lands" but with much better graphics and more active npcs
\IF anyone know what game engine would be the best for that kind of project please let me know
Thanks Guys :)
#5
Posted 24 November 2007 - 05:48 PM
"also pathfinding is very important for i want to make my npc similar to Sims living their own life but in mmo universe."
You should probably think about doing a mod. Games like the Sims took a lot of programmers a long time to write. About every week someone posts that they want to write a game that does it all but better and they can't even program. You'll end up wasting your money on the engine. In case you didn't notice, games come out about every 3 or 4 years and have about 20 to 30 people working on them. Many of those people are professional programmers who have been doing it for a long time. Advanced simulations like the sims probably have thousands of lines of AI code. One person can write a fairly bad MMO in a couple years that won't stand up to anything professional. You won' t be able to start on an MMO with a general purpose engine like C4, you'll have to build your way up. 3d game studio is probably the easiest to use and I know lots of people that have it sitting on their hard drives and no game. Just download a demo, that way when you give up on in 30 days you won't waste any money.
You should probably think about doing a mod. Games like the Sims took a lot of programmers a long time to write. About every week someone posts that they want to write a game that does it all but better and they can't even program. You'll end up wasting your money on the engine. In case you didn't notice, games come out about every 3 or 4 years and have about 20 to 30 people working on them. Many of those people are professional programmers who have been doing it for a long time. Advanced simulations like the sims probably have thousands of lines of AI code. One person can write a fairly bad MMO in a couple years that won't stand up to anything professional. You won' t be able to start on an MMO with a general purpose engine like C4, you'll have to build your way up. 3d game studio is probably the easiest to use and I know lots of people that have it sitting on their hard drives and no game. Just download a demo, that way when you give up on in 30 days you won't waste any money.
#6
Posted 25 November 2007 - 04:20 AM
A knowledgeable fellow by the name of Jon Watte has written a nice article on pathfinding with C4:
http://www.mindcontrol.org/~hplus/C4/
It also appears on the GameDev site:
http://www.gamedev.n...ures/c4pathing/
C4 works for me. It's up to you to find what works for you.
http://www.mindcontrol.org/~hplus/C4/
It also appears on the GameDev site:
http://www.gamedev.n...ures/c4pathing/
C4 works for me. It's up to you to find what works for you.
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