Visual Studio 2008 experiences
#1
Posted 23 November 2007 - 03:23 PM
Microsoft released Visual Studio 2008 recently, as well as the Express Editions.
I've downloaded it but haven't tried it yet. I'm fine with Visual Studio 2005 for now and don't want things to mix up. But if you have tried it then I'd love to hear your opinion.
Cheers,
Nicolas
#2
Posted 23 November 2007 - 08:17 PM
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Plus, not having to download the platform SDK seperately has got to be handy as well.
I read that TR1 won't be available till sometime in early 2008 though...
- Me blog
#3
Posted 24 November 2007 - 08:06 AM
But about 2008, from what I've heared of it, the IDE is even slower than 2005 :/
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Currently working on: the 3D engine for Tomb Raider.
#4
Posted 24 November 2007 - 10:16 AM
#5
Posted 24 November 2007 - 10:31 AM
.oisyn said:
I'll upgrade to quad-core soon too, so I probably won't notice any 2008 slowness either. :happy:
#6
Posted 24 November 2007 - 10:56 AM
.oisyn said:
ahh. though, it's not like this crappy pc i use can handle a multi anything anyway
One thing I do wonder about. the 2005 EE version uses the 2003 c++ compiler right? which, if i remember correctly was not 100% c++ standard?? If it wasn't then is the 2008 one fully compliant?
- Me blog
#7
Posted 24 November 2007 - 10:33 PM
bladder said:
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Currently working on: the 3D engine for Tomb Raider.
#8
Posted 24 November 2007 - 10:40 PM
Nick said:
There is a performanc patch though: http://blogs.msdn.co...n-visual-c.aspx.
Beware: doesn't work when the Xbox 360 SDK is installed! (if you try anyway you'll have to remove the hotfix, reinstall VS SP1, and then reinstall the XDK)
I killed the intellisense (by renaming one of the DLL files), because I use Visual Assist anyway.
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Currently working on: the 3D engine for Tomb Raider.
#9
Posted 25 November 2007 - 12:25 PM
.oisyn said:
Maybe you're in for a happy surprise when upgrading your Pentium 4 to a Core 2 Quad... :happy:
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I do frequently commit my changes to SVN though, during which I typically close Visual Studio and the track changes is reset...
#10
Posted 25 November 2007 - 04:26 PM
Nick said:
Hmm that might explain things, my average run-time of visual studio is about 4 weeks, and I usually have 3 instances running at the same time (and two of them have solutions opened containing about 3000 files each)
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Currently working on: the 3D engine for Tomb Raider.
#11
Posted 27 November 2007 - 02:04 AM
#12
Posted 27 November 2007 - 04:54 AM
The IDE isn't to bad though. Looks good with the gradient windows. The views have been changed around though, so it took a little getting use to. The multiprocess compiler is a little faster, as is overall development. It also looks like they replaced the processor optimization option with the Enhanced Instruction Set.
It's a nice package and it's also nice to stay uptodate, but VS 2003 + resource editing is still an integral part of my development. Perhaps 2010 ;)
#13
Posted 27 November 2007 - 06:20 AM
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