hey all this is a probably nooby question but,
how do i texture terrain? i created a heightmap, but the only way i can skin it is to make a large skinned overhead texture or open it in radiant and blend te textures.
texturing
Started by darksmaster923, Nov 13 2007 07:04 PM
3 replies to this topic
#1
Posted 13 November 2007 - 07:04 PM
SIR PLEASE HOLSTER I AM THE LAW
#2
Posted 13 November 2007 - 08:39 PM
Google for texture splatting. It's a useful technique for terrain texturing.
reedbeta.com - developer blog, OpenGL demos, and other projects
#3
Posted 05 December 2007 - 12:33 AM
For texturing models you need to UV map them, then texture the UV's into a paint program like Photoshop, Gimp, Paint Shop Pro.
I use BodyPaint or DeepPaint for painting directly on the models. Thats by choice. There tons of Videos out there that'll show you that, I dunno, check YouTube, 3D Buzz, Poop In Mouth. Google is your Friend :yes:
For terrain I use 3D World Studio which paints directly on the terrain ---> with your own scanned textures or from .jpg get the demo and test it out.
I use BodyPaint or DeepPaint for painting directly on the models. Thats by choice. There tons of Videos out there that'll show you that, I dunno, check YouTube, 3D Buzz, Poop In Mouth. Google is your Friend :yes:
For terrain I use 3D World Studio which paints directly on the terrain ---> with your own scanned textures or from .jpg get the demo and test it out.
#4
Posted 05 December 2007 - 11:02 AM
We also discuss terrain texturing in this thread:
http://www.devmaster...read.php?t=5330
btw, why do some people say "skinning" when they mean texturing?
http://www.devmaster...read.php?t=5330
btw, why do some people say "skinning" when they mean texturing?
- www.mattiasgustavsson.com - My blog and current projects
- www.rivtind.com - My Fantasy world and isometric RPG engine
- www.pixieuniversity.com - My Software 2D Game Engine
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