Trying to code a battle system similar to that in Crono Trigger, which has the following properties:
* Each party member has an attack meter
* Each enemy also has an attack meter
* Can only issue commands when a party member has full attack meter
* The attack meter fills up according to that characters attack speed
* Ability to pause all attack meters (eg. when selecting an item or target)
What is the best way to handle all this? I was thinking of using threads but with threads not sure how I could pause all meters or notify UI/battle engine when attack meter is full.
RPG Battle System
Started by grom, Nov 12 2007 03:23 AM
1 reply to this topic
#1
Posted 12 November 2007 - 03:23 AM
#2
Posted 12 November 2007 - 03:35 AM
Just update all the attack meters in your update routine, where you handle input and do all the other per-frame updating of game state. But don't update them if you're in the selection mode.
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