Bit about yourself guys!
#1
Posted 13 June 2004 - 11:24 AM
#2
Posted 13 June 2004 - 01:26 PM
#3
Posted 14 June 2004 - 12:56 PM
So anubis dude, how many games you written? If any do you have any links to where i might play them? :D
#4
Posted 14 June 2004 - 01:22 PM
#5
Posted 14 June 2004 - 02:35 PM
I wana work on logic or AI but havnt explored all areas yet so im still not sure which area's i really wana do :wacko:
#6
Posted 14 June 2004 - 10:27 PM
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heh, i wish... but hopefully getting there in the future ;)
#7
Posted 14 June 2004 - 11:54 PM
#8
Posted 15 June 2004 - 07:27 AM
#9
Posted 15 June 2004 - 09:18 AM
anubis said:
Yes he's good, at what he does, and an excellent coder but lets not forget that there's a lot of talent in the industry.
#10
Posted 15 June 2004 - 10:11 AM
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dito :)
i'm sure that carmack, too, is currently working on the next gen technology but the unreal3 engine videos make everything else that exists right now look like dirt.
#11
Posted 15 June 2004 - 11:40 AM
#12
Posted 15 June 2004 - 12:38 PM
Carmack's good, but it's not what he does visually that is cool (btw Far Cry is not really the start for normal mapped characters). It's all about the engines. Compare his products to any other. Unreal's engines are nice, but not as top-notch in quality as iD's stuff. Another figure I look up to is Yann Lombard, _the_ guy over at GDnet a little while ago. Dunno about how VTales' toy performs, but it's a real killer.
As for the intention of this thread; I'm not a professional, neither do I aim to be (will study physics in uni). Have programmed for ~6 years and I'm currently working on a "game kernel", Hades. Mihail around in this forums is supposed to be in the same group, but I'm working all alone atm :)
#13
Posted 15 June 2004 - 02:09 PM
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obviously... i was just pointing out that more often than not mr C. is credited for the wrong things. i have read in some many places how cool doom3's normal mapping is, etc.
i'm looking forward to what id's next engine will have to offer but right now unreal 3 is at the top for me
#14
Posted 16 June 2004 - 07:44 AM
coelurus said:
He who knows not and knows that he knows not is ignorant. Teach him.
He who knows not and knows not that he knows not is a fool. Shun him.
#15
Posted 16 June 2004 - 11:23 PM
#16
Posted 17 June 2004 - 04:15 PM
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i can onyl adivse anybody to at least either take complementary physics and/or math courses. most people underestimate how many things, especially from your physics classes will return (optics for the most part if you are into graphics) while studying comp.sci. almost every kind of interactive simulation (like games) is based on some physical constraints. right now i study comp.sci but am pondering about getting my diploma in math afterwards (while preparing for my phd in comp.sci :))
#17
Posted 18 June 2004 - 01:02 PM
#18
Posted 18 June 2004 - 04:57 PM
coelurus said:
- Me blog
#19
Posted 18 June 2004 - 05:36 PM
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i doubt it... actually i think it's rubish :)
it greatly depends on your university but i like mine and i can learn a lot about topics i otherwise might have never cared about but should have.
well, ok, i admit it might only be of use if you want to be a professional programmer.
#20
Posted 20 June 2004 - 12:59 PM
I don't compare Carmack or Yann, because there is a significant difference; Carmack has released a heap-load of suburb games/engines/whatnot which are masterpieces in most ways, but Yann has only released awesome shots and a lot of great info. They both are on the top of my idol-list, just in different categories :) Tim Sweeney is neat too, but not quite up to par with the others.
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