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Bit about yourself guys!


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#1 -DC*3-Jp^Uk

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Posted 13 June 2004 - 11:24 AM

Hey guys, been registered for a couple of weeks now but dont know much about you all on here :P are the n e game programmers out there who are in the industry? How long you guys been game programming and which area you want to work in the games industry if your aiming to get there anyway..? :D

#2 anubis

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Posted 13 June 2004 - 01:26 PM

i've been coding for 5 years now. i did some things with qbasic before but that wasn't any serious programming :) i'm currently studying comp.sci in germany i would hope to get a job in the industry after that
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#3 -DC*3-Jp^Uk

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Posted 14 June 2004 - 12:56 PM

ah right cool good luck to you dude! :yes: :D I'm going on a computer game development course in september, did the first year of one but leaving my current university as im not happy there or with the course, what "they" think a computer game development course is stupied, they dont even play games. But this current course im going on rocks! Get a years work exerience as well in the games industry :D I got plently stuff to keep me busy over summer with coding etc and math/physics work lol

So anubis dude, how many games you written? If any do you have any links to where i might play them? :D

#4 anubis

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Posted 14 June 2004 - 01:22 PM

i'm the tyoe that writes a game and once it reaches the playable stage looses interest :) i'll mail you some stuff i wrote. or probably just put it on my ftp... i'm mostly interested in graphics theory rather than games though. games just have the merit that they are a really stressing test environment plus the result is something enjoyable ;)
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#5 -DC*3-Jp^Uk

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Posted 14 June 2004 - 02:35 PM

ok cool thnx! :D lol so your a John Carmack kinda guy with the graphics huh :)
I wana work on logic or AI but havnt explored all areas yet so im still not sure which area's i really wana do :wacko:

#6 anubis

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Posted 14 June 2004 - 10:27 PM

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lol so your a John Carmack kinda guy with the graphics huh

heh, i wish... but hopefully getting there in the future ;)
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#7 -DC*3-Jp^Uk

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Posted 14 June 2004 - 11:54 PM

:D lol that guy is just soooo far ahead of everyone else, hes a god! lol Tell you what i read a book caled "Masters of Doom" by david cushner and its about romero and carmack and their life stories and right in their heads whilst making doom, excellent book!!!! a must read!!!

#8 anubis

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Posted 15 June 2004 - 07:27 AM

he's not a god... he may be good but i don't understand why evreybody trades him as the godfather of game programming. it's not like he's the one who invents everything. take normal mapping for example... (farcry...). in general he is far overhyped. don't get me wrong. he is good as hell but that doesn't elevate him on some throne of codeing
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#9 DrunkenCoder

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Posted 15 June 2004 - 09:18 AM

anubis said:

he's not a god... he may be good but i don't understand why evreybody trades him as the godfather of game programming. it's not like he's the one who invents everything. take normal mapping for example... (farcry...). in general he is far overhyped. don't get me wrong. he is good as hell but that doesn't elevate him on some throne of codeing
How refreshing! I though I was alone about having that opinion about Carmack, and here you are basicly saying the exact same thing that I've always said about him.

Yes he's good, at what he does, and an excellent coder but lets not forget that there's a lot of talent in the industry.

#10 anubis

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Posted 15 June 2004 - 10:11 AM

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How refreshing! I though I was alone about having that opinion about Carmack

dito :)

i'm sure that carmack, too, is currently working on the next gen technology but the unreal3 engine videos make everything else that exists right now look like dirt.
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#11 -DC*3-Jp^Uk

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Posted 15 June 2004 - 11:40 AM

lol I was refearing how he was a GOD at the time of doom when he took technology further than no one else had lol I repsect him for that, but tbh he aint a gamer, romero is a gamer, carmack just wants to code and no play, romero got sakced by carmack for playing too much doom3 over network lol

#12 coelurus

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Posted 15 June 2004 - 12:38 PM

Romero quit for other reasons, there was quite some trouble over at iD at times IIRC.
Carmack's good, but it's not what he does visually that is cool (btw Far Cry is not really the start for normal mapped characters). It's all about the engines. Compare his products to any other. Unreal's engines are nice, but not as top-notch in quality as iD's stuff. Another figure I look up to is Yann Lombard, _the_ guy over at GDnet a little while ago. Dunno about how VTales' toy performs, but it's a real killer.

As for the intention of this thread; I'm not a professional, neither do I aim to be (will study physics in uni). Have programmed for ~6 years and I'm currently working on a "game kernel", Hades. Mihail around in this forums is supposed to be in the same group, but I'm working all alone atm :)

#13 anubis

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Posted 15 June 2004 - 02:09 PM

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Far Cry is not really the start for normal mapped characters

obviously... i was just pointing out that more often than not mr C. is credited for the wrong things. i have read in some many places how cool doom3's normal mapping is, etc.

i'm looking forward to what id's next engine will have to offer but right now unreal 3 is at the top for me
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#14 baldurk

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Posted 16 June 2004 - 07:44 AM

coelurus said:

Another figure I look up to is Yann Lombard, _the_ guy over at GDnet a little while ago. Dunno about how VTales' toy performs, but it's a real killer.
He has actually returned, albeit in a lesser form.
baldurk
He who knows not and knows that he knows not is ignorant. Teach him.
He who knows not and knows not that he knows not is a fool. Shun him.

#15 zenogais

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Posted 16 June 2004 - 11:23 PM

I've been programming for about 5 years now, game development is the reason why I first got into programming, but now I find my interests lies in many fields of software development. I'm doing quite a bit in the field of game console emulation atm, believe it or not game programming and game console emulation aren't very far removed. I've written a game engine using SDL which I've not bothered to release, but I hope to refine it and eventually rewrite it using DirectX/OpenGL, so it can be cross-platform among other things. You can check out my current emulation projects (which are open source btw) Right Here

#16 anubis

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Posted 17 June 2004 - 04:15 PM

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I'm not a professional, neither do I aim to be (will study physics in uni)

i can onyl adivse anybody to at least either take complementary physics and/or math courses. most people underestimate how many things, especially from your physics classes will return (optics for the most part if you are into graphics) while studying comp.sci. almost every kind of interactive simulation (like games) is based on some physical constraints. right now i study comp.sci but am pondering about getting my diploma in math afterwards (while preparing for my phd in comp.sci :))
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#17 coelurus

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Posted 18 June 2004 - 01:02 PM

I figured it's better the other way too before I started studying. You really don't learn a whole lot going to computer science courses, not much more than what you learn at home anyway. Plus I rather use computers as tools to play with ideas rather than having ideas for computers. A personal matter of taste of course.

#18 bladder

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Posted 18 June 2004 - 04:57 PM

coelurus said:

Another figure I look up to is Yann Lombard, _the_ guy over at GDnet a little while ago.
Yann > Carmack * 2;

#19 anubis

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Posted 18 June 2004 - 05:36 PM

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You really don't learn a whole lot going to computer science courses

i doubt it... actually i think it's rubish :)
it greatly depends on your university but i like mine and i can learn a lot about topics i otherwise might have never cared about but should have.
well, ok, i admit it might only be of use if you want to be a professional programmer.
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#20 coelurus

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Posted 20 June 2004 - 12:59 PM

Perhaps my statement was a bit simplistic, I meant more like "for programmers, computer science courses don't give much". I've been hardcore-programming for, uh, 6-7 yrs (when I'm interested , I'm not hooked, I'm obsessed :D ) and I had a look at what you learn in computer science. Frankly, that course seems a lot more boring than having programming as a hobby. My older brother studies electro-something which includes a lot of what comp sci has and that ain't my thing... Ah well, personal matters are not really things you debate about, just my thoughts on the subject :)

I don't compare Carmack or Yann, because there is a significant difference; Carmack has released a heap-load of suburb games/engines/whatnot which are masterpieces in most ways, but Yann has only released awesome shots and a lot of great info. They both are on the top of my idol-list, just in different categories :) Tim Sweeney is neat too, but not quite up to par with the others.





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