depth shift and depth clipping
Posted 18 October 2007 - 03:51 AM
what is the depth chipping and clipping test?How to write it in OpenGL?
Posted 18 October 2007 - 04:18 AM
For depth clipping, just set the near plane and far plane to the appropriate distances.
Posted 19 October 2007 - 02:02 AM
I don't know how to implement the above operation with these functions.What other functions exists?How to code?
Posted 19 October 2007 - 04:40 PM
Posted 22 October 2007 - 09:51 AM
I simply want to study which function can implement the depth shift operation?
Posted 23 October 2007 - 02:04 AM
Of course,if you have more opinions,I will thanks a lot.
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